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Shade
Joined: Sat Apr 28, 2007 3:22 pm Posts: 493
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chineseboy14 wrote: NEVER! PSP for LIFE!
PSP = fail. Sony can be described the same way.
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Wed Jun 20, 2007 3:33 am |
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Kirby teh Pink
Joined: Sat Apr 07, 2007 7:30 am Posts: 335 Location: Delicious food place
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I probably wouldnt have to have extended memory/other stuff, just tone down the physics and particles and stuff.
You could probably remove the particles altogether actually.
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Wed Jun 20, 2007 3:37 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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well, the GBA bootser could just be used for the physics engine or graphics, so the game will run as smoothly as on a computer.
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Wed Jun 20, 2007 3:45 am |
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Kirby teh Pink
Joined: Sat Apr 07, 2007 7:30 am Posts: 335 Location: Delicious food place
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or you could make it that the only thing that could hart dirt/conreate are diggers, that and make all rockets/dropships Gib rather than roll around and lag.
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Wed Jun 20, 2007 4:01 am |
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reioko2101
Joined: Mon Jun 18, 2007 8:03 pm Posts: 77 Location: strongbadia
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thatd be awsome. and black fox is right, i dont think any portable could run CC.
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Wed Jun 20, 2007 7:09 am |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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If you take out the physics, how is it CC?
Also, if your aiming with the stylus on the screen you couldn't also press R
but it looks epic
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Wed Jun 20, 2007 7:42 am |
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Kirby teh Pink
Joined: Sat Apr 07, 2007 7:30 am Posts: 335 Location: Delicious food place
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yes you can, R is the sniper zoom button in metroid prime hunters.
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Wed Jun 20, 2007 8:33 am |
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Fippe
Joined: Wed May 30, 2007 4:19 pm Posts: 69 Location: Porvoo, Finland
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Gah, just change controls of Sharp aim and shoot.
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Wed Jun 20, 2007 9:30 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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whitty wrote: well, the GBA bootser could just be used for the physics engine or graphics, so the game will run as smoothly as on a computer.
Uhh...no.
GBA cards are memory only. They do absolutely NIL processing. They hold information only, nothing is done to it. Only the handheld itself processes.
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Wed Jun 20, 2007 11:08 am |
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Cloud_Strife
Joined: Tue Apr 17, 2007 2:36 pm Posts: 79 Location: school/ home(Northern Ireland)
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it would be to expensive to do and the DS has no were near enough RAM or processing power and it would mean the physics engine would be updated
Edit also there would be no way to add on extra mods
Last edited by Cloud_Strife on Wed Jun 20, 2007 11:24 am, edited 1 time in total.
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Wed Jun 20, 2007 11:15 am |
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Khyour
Joined: Tue May 08, 2007 2:12 pm Posts: 15 Location: Malaysia
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If possible, I approve.
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Wed Jun 20, 2007 11:24 am |
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Cloud_Strife
Joined: Tue Apr 17, 2007 2:36 pm Posts: 79 Location: school/ home(Northern Ireland)
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it is possible but it would suck as the code would change and you can not create mods
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Wed Jun 20, 2007 11:26 am |
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M60Berserker
Joined: Thu Jun 14, 2007 11:30 am Posts: 2
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You could use some place on the GBA Card to put the mods on, so it would come with a USB cable...
But the physics of this game is waaay to complex for the DS... Even top PC's lags at it sometimes...
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Wed Jun 20, 2007 1:53 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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I doubt Data would want to rewrite most if not all of the game for the DS anyways.
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Wed Jun 20, 2007 8:48 pm |
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CherryT
Joined: Thu Jan 18, 2007 5:16 am Posts: 397 Location: Back at DRL for a while?
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cambiogris wrote: Never happening, the DS doesn't even come remotely close to having enough power to run the game.
Look guys, I'm a big homebrew guy on my DS, so I know a bit about it.
Homebrew makers have problems even with getting a web browser to work properly, and with 133mHz (you could overclock it, but it would still be slower than my 7 year old computer), physics is not an option here. My computer has problems running it, and it has 1.5gb of RAM and a 1.6gHz processor. The DS would be running at somewhere above 133mHz and 8mb of RAM, with all modifications made. There is no way that the processor could handle Cortex Command. Heck, homebrew people are having problems running Quake (90 mHz, but a lot of RAM. Also, graphics processing have to be put onto the processor).
So yeah, don't get your hopes up. A better platform would be the GP2X, but that's only 233 mHz.
Who knows...
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Wed Jun 20, 2007 8:59 pm |
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