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			| Here for the mods. 
					Joined: Sun Mar 18, 2007 12:31 am
 Posts: 218
 Location: Somewhere over the Rainbow.
   | Ahh. I see. 
Cool, I can make... some stuff...
 
 
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			| Sun Jun 17, 2007 7:23 pm | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   | Anyone got anything yet? 
 
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			| Mon Jun 18, 2007 9:01 pm | 
					
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			| muffinmonkey 
					Joined: Fri Jan 05, 2007 5:51 pm
 Posts: 371
 Location: Sector ZZ9PuralZAlpha
   | I would say I'd help but I say that too often and disappoint people
So I'm finishing everything I've started first
 I hope I can help
 
 
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			| Mon Jun 18, 2007 9:26 pm | 
					
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			| Demented 
					Joined: Fri Jun 15, 2007 7:19 am
 Posts: 94
   | Simple suggestion/idea just to get started:
Bronze gear sprites.  Big, small, spoked, whole, whatever works...  There's nothing more steampunk than big bronze gears.
 
 
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			| Mon Jun 18, 2007 11:05 pm | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   | YES!
Spot on... ♥♥♥♥, I need to learn how to sprite so I won't feel like such a ♥♥♥♥ for requesting this...
 
 
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			| Tue Jun 19, 2007 4:09 am | 
					
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			| Blob 
					Joined: Thu Mar 01, 2007 12:53 pm
 Posts: 181
   | Yeah... I'm not so good on spriting too... But  I have Ideas and I will make something and post here but not now. I'm very busy 
 this week, so I will start do something in friday... Oh, yes! On this site are few links to pixelart tutorials TUTORIALS
 
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			| Tue Jun 19, 2007 10:14 am | 
					
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			| The-Masses13 
					Joined: Thu Jan 04, 2007 3:19 am
 Posts: 426
 Location: Melbourne, Victoria, Australia
   | Must. HAVE!
 I LOVE this idea. So much so, in fact, that I will help in any way, shape or form.
 
 *Salutes*
 
 Your orders, Captain?
 
 - The-Masses
 
 
 
    							Last edited by The-Masses13 on Tue Jun 19, 2007 10:18 am, edited 1 time in total. 
 
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			| Tue Jun 19, 2007 10:15 am | 
					
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			| FantastikO 
					Joined: Sat Mar 10, 2007 2:44 am
 Posts: 175
 Location: Ja...umm...I forgot.
   | Looks like you should start a total conversion. 
 
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			| Tue Jun 19, 2007 10:16 am | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   | Naah, those never work. Alright, so, we'll need steam emitters, big bronze gears, stuff like that. 
 
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			| Tue Jun 19, 2007 3:09 pm | 
					
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			| amrobotics 
					Joined: Mon Jan 15, 2007 1:26 am
 Posts: 17
 Location: Finland
   | Here's some animated gears I made earlier. Look at the piston in A-1 and A-3 for examples on how to make the animations work, it's basically the muzzleflash of a never-ending, zero-damage breakwound-emitter of a limb with JointStrength = -1 
 
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			| Tue Jun 19, 2007 3:51 pm | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   | YIIPEEEYAYAAMROBOTICSWOOT!
Sweet! Thanks. Um... yeah.
 I mean, amrobotics, you're kinda the steam king of these forums, so yeah.
 
 
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			| Tue Jun 19, 2007 4:03 pm | 
					
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			| FantastikO 
					Joined: Sat Mar 10, 2007 2:44 am
 Posts: 175
 Location: Ja...umm...I forgot.
   | The Fat Sand Rat wrote: YIIPEEEYAYAAMROBOTICSWOOT!
Agreed. Might post something later on.
 
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			| Thu Jun 21, 2007 9:52 am | 
					
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			| Blob 
					Joined: Thu Mar 01, 2007 12:53 pm
 Posts: 181
   | FantastikO wrote: The Fat Sand Rat wrote: YIIPEEEYAYAAMROBOTICSWOOT!
Agreed. Might post something later on.Agreed Too
 
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			| Thu Jun 21, 2007 4:38 pm | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   | Good. Alright, I'm gonna get off my ass and try and make a raygun type thing.
Don't expect miracles, though.
 Yep, huuuuuuuuuuuuuuuuge flop.
 I found an old energy pistol sprite of Breened's in the sprite dump, but apparently its in the wrong pallete. I tried the old copy/paste thing, that didn't work either. And instead of creating a ray pistol, I created a lagbeam shotgun.
 In other news, I fail at life.
 
 
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			| Fri Jun 22, 2007 8:57 am | 
					
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			| Blob 
					Joined: Thu Mar 01, 2007 12:53 pm
 Posts: 181
   |  In first thank you amrobotics for gears.
 Yeah.. We need a plan. 
 In first I thinked about something like total conversion but The Fat Sand Rat said right, it never worked    So... We need not only one scene, we need at least FIVE  scenes, stuff, people, and robots.
 I think... Is it possible to make HUGE  robot wit many pieces of armor, like not only head, torso, legs etc
 Like he will have metal plates and will work on steam engine. Metal plates will defend him. You can see the example where I get idea about it, the DMod  There was Kevlar Clone, the green clone, 
 but with atomgroup kevlar: 
 Code: AddActor = AHumanInstanceName = Kevlar Clone
 Mass = 40
 Position = Vector
 X = 650
 Y = 450
 HitsMOs = 1
 GetsHitByMOs = 1
 SpriteFile = ContentFile
 FilePath = Dmod.rte/Actors/PlayerBodyKevlar.bmp
 FrameCount = 1
 SpriteOffset = Vector
 X = -6
 Y = -10
 EntryWound = AEmitter
 CopyOf = Dent Metal
 ExitWound = AEmitter
 CopyOf = Dent Metal
 GoldCost = 100
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Kevlar
 Resolution = 2
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Kevlar
 Resolution = 4
 Depth = 6
So is it Possible to make robot with plates like this kevlar?
 
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			| Fri Jun 22, 2007 4:35 pm | 
					
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