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 Scene request- steampunk! 
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Joined: Sun Mar 18, 2007 12:31 am
Posts: 218
Location: Somewhere over the Rainbow.
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Ahh. I see.
Cool, I can make... some stuff...


Sun Jun 17, 2007 7:23 pm
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Joined: Sun Apr 15, 2007 5:56 am
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Location: outside the shithole called the University in the Forest
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Anyone got anything yet?


Mon Jun 18, 2007 9:01 pm
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Joined: Fri Jan 05, 2007 5:51 pm
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Location: Sector ZZ9PuralZAlpha
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I would say I'd help but I say that too often and disappoint people
So I'm finishing everything I've started first
I hope I can help


Mon Jun 18, 2007 9:26 pm
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Joined: Fri Jun 15, 2007 7:19 am
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Simple suggestion/idea just to get started:
Bronze gear sprites. Big, small, spoked, whole, whatever works... There's nothing more steampunk than big bronze gears.


Mon Jun 18, 2007 11:05 pm
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YES!
Spot on... ♥♥♥♥, I need to learn how to sprite so I won't feel like such a ♥♥♥♥ for requesting this...


Tue Jun 19, 2007 4:09 am
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Joined: Thu Mar 01, 2007 12:53 pm
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Yeah... I'm not so good on spriting too... But I have Ideas and I will make something and post here but not now. I'm very busy
this week, so I will start do something in friday... Oh, yes! On this site are few links to pixelart tutorials TUTORIALS


Tue Jun 19, 2007 10:14 am
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Joined: Thu Jan 04, 2007 3:19 am
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Location: Melbourne, Victoria, Australia
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Must. HAVE!

I LOVE this idea. So much so, in fact, that I will help in any way, shape or form.

*Salutes*

Your orders, Captain?

- The-Masses


Last edited by The-Masses13 on Tue Jun 19, 2007 10:18 am, edited 1 time in total.



Tue Jun 19, 2007 10:15 am
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Joined: Sat Mar 10, 2007 2:44 am
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Looks like you should start a total conversion.


Tue Jun 19, 2007 10:16 am
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Joined: Sun Apr 15, 2007 5:56 am
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Naah, those never work. Alright, so, we'll need steam emitters, big bronze gears, stuff like that.


Tue Jun 19, 2007 3:09 pm
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Joined: Mon Jan 15, 2007 1:26 am
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Location: Finland
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Here's some animated gears I made earlier. Look at the piston in A-1 and A-3 for examples on how to make the animations work, it's basically the muzzleflash of a never-ending, zero-damage breakwound-emitter of a limb with JointStrength = -1


Tue Jun 19, 2007 3:51 pm
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YIIPEEEYAYAAMROBOTICSWOOT!
Sweet! Thanks. Um... yeah.
I mean, amrobotics, you're kinda the steam king of these forums, so yeah.


Tue Jun 19, 2007 4:03 pm
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Joined: Sat Mar 10, 2007 2:44 am
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The Fat Sand Rat wrote:
YIIPEEEYAYAAMROBOTICSWOOT!

Agreed. Might post something later on.


Thu Jun 21, 2007 9:52 am
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FantastikO wrote:
The Fat Sand Rat wrote:
YIIPEEEYAYAAMROBOTICSWOOT!

Agreed. Might post something later on.


Agreed Too


Thu Jun 21, 2007 4:38 pm
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Good. Alright, I'm gonna get off my ass and try and make a raygun type thing.
Don't expect miracles, though.
Yep, huuuuuuuuuuuuuuuuge flop.
I found an old energy pistol sprite of Breened's in the sprite dump, but apparently its in the wrong pallete. I tried the old copy/paste thing, that didn't work either. And instead of creating a ray pistol, I created a lagbeam shotgun.
In other news, I fail at life.


Fri Jun 22, 2007 8:57 am
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In first thank you amrobotics for gears.
Yeah.. We need a plan.
In first I thinked about something like total conversion but The Fat Sand Rat said right, it never worked :(
So... We need not only one scene, we need at least FIVE scenes, stuff, people, and robots.
I think... Is it possible to make HUGE robot wit many pieces of armor, like not only head, torso, legs etc
Like he will have metal plates and will work on steam engine. Metal plates will defend him. You can see the example where I get idea about it, the DMod There was Kevlar Clone, the green clone,
but with atomgroup kevlar:
Code:
AddActor = AHuman
   InstanceName = Kevlar Clone
   Mass = 40
   Position = Vector
      X = 650
      Y = 450
   HitsMOs = 1
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = Dmod.rte/Actors/PlayerBodyKevlar.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -6
      Y = -10
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   GoldCost = 100
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Kevlar
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Kevlar
      Resolution = 4
      Depth = 6

So is it Possible to make robot with plates like this kevlar?


Fri Jun 22, 2007 4:35 pm
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