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aracanid
Joined: Fri Apr 06, 2007 12:27 pm Posts: 181 Location: Ireland du nord
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lan would kick ass, but I dont have many freinds around here that actually play. Or can you play anyone using lan? Also I prefere the idea of diff weapon sets and then a test one for any mods. Also if it does happen chances are data will or is saving it for the finished game.
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Tue Jun 19, 2007 12:20 am |
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Metroid48
Joined: Fri Dec 08, 2006 11:48 pm Posts: 67 Location: Canada, eh?
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If LAN was implemented then Hamachi could be used to play online. Though there would be no main lobby.
Anyway, this is how I would implement LAN: I would have the clients calculate the physics as well as the server. Particles would be assigned new categories, such as scenery and terrain. Scenery particles would be any small amounts of particles that were not lethal (eg. dirt flying when a ship crashes). Particles from rockets, ships, diggers, weapons, etc. would only be sent server->client as "actor ### fires weapon class ### in direction ### at coordinates ###" and "weapon shot ### hits actor ### at coordinates ###". The server would constantly send through thrusting directions, weapon firing, actor movement starting, etc. It would only actually send through an updated version of all actors, terrain, etc. say every half a second. That way it wouldn't lag incredibly but would still be playable and accurate.
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Tue Jun 19, 2007 12:43 am |
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RustKnight
Joined: Thu May 17, 2007 2:37 pm Posts: 28 Location: Romania, Bucharest
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as far as i heard about LAN is ...that's right nothing i didn't heard any of the game designers saying something about LAN, but anyway, i guess they will plan to implement one, and welcome to the forum mdk ! did you take your nick from the game? max doctor kurt? or murder death kill? cool game
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Tue Jun 19, 2007 7:02 am |
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Dpedersen
Joined: Sat Mar 17, 2007 11:27 pm Posts: 74 Location: Bc, westcoast cana-- *giggles* What were we talking about?
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MURDER DEATH KILL 187 w00t! sorry I dont know where that came from.
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Tue Jun 19, 2007 7:05 am |
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Dekoy
Joined: Tue Dec 19, 2006 6:40 am Posts: 10
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...Yes its quite a difficult jiffy to get around...
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Wed Jun 20, 2007 10:51 am |
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