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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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The sprites are great. I'd change the textures to something more grey/greenish, though, just to match the bases.
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Sun Jun 17, 2007 9:37 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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yeznik wrote: I love this map You win
Quoted for amazingly correct-ness.
All you need to do now is resprite the dirt textures and walla! Whole different style kind of awesome game!
Empyrealically Approved!
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Sun Jun 17, 2007 10:01 pm |
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cani
Joined: Fri Jun 15, 2007 5:25 am Posts: 1
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very cool map nice work. love all the custom work put into it.
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Mon Jun 18, 2007 6:28 am |
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droidak
Joined: Sun Apr 08, 2007 2:40 pm Posts: 230 Location: A parallel universe lodged between the final recluses of time and space
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The sprites are so good...
They make it look ancienty medievally, like from some long lost planet cool .
Your other map looks good as well will dload that too
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Mon Jun 18, 2007 7:13 pm |
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Charmless
Joined: Sun Apr 01, 2007 2:15 am Posts: 86
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I think the castle-y background parts would look better if they were darker. Help separate it from the foreground.
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Wed Jun 20, 2007 11:24 am |
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FantastikO
Joined: Sat Mar 10, 2007 2:44 am Posts: 175 Location: Ja...umm...I forgot.
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It is really good.
Everyone hopes to see more from you D-meat
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Wed Jun 20, 2007 11:26 am |
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Minorkos
Joined: Fri Apr 27, 2007 6:22 pm Posts: 14 Location: Usually at Banana Islands
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Does this work on Build 14?
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Wed Jun 20, 2007 12:25 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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hey come on... why do you ask something like that? this is in scenes, not old scenes.....
But anyways D-meat! I helped you get this work, and still, no credit for me.... *sob*
Ahh, just joking, great map. No need to credit me, I helped just for the sake of being nice.
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Sun Jun 24, 2007 10:07 am |
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ban885
Joined: Sat Mar 24, 2007 12:23 am Posts: 28 Location: Minnesota
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kap
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Sun Jun 24, 2007 6:06 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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You're name gives me an idea...
3 things.
1. If it doesn't work for you, how do you know it sucks?
2. Are you sure you installed it correctly?
3. Read the rules to find out what else was wrong with that post.
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Sun Jun 24, 2007 6:17 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Hmmm....
I suspect that person is PhuntastikO...
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Sun Jun 24, 2007 6:19 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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This was ban885's third post that broke rules... let's see how many posts he has... 3? hmm.... How convenient.
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Sun Jun 24, 2007 7:09 pm |
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JopieCC
Joined: Fri Jun 08, 2007 3:50 pm Posts: 5
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Re: first map: Death holes
Wow ! Amazing map! Good job!
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Sat Aug 18, 2007 8:56 pm |
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CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
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Re: first map: Death holes
nice dig. really nice dig.
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Sat Aug 18, 2007 8:59 pm |
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GrimResistance
Joined: Fri Apr 27, 2007 3:40 pm Posts: 26 Location: Here <---
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Re: first map: Death holes
[Fail]JopieCC[/Fail]
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Sun Aug 19, 2007 5:43 am |
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