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Msn1200
Joined: Wed Feb 28, 2007 4:52 am Posts: 25 Location: In a house
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Ok guys, since I cannot get a reliable beta tester, I will just release it tomorrow Friday, April 04th after I proofread it myself.
Thanks guys..not
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Thu May 03, 2007 8:32 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Holy Mombasa wrote: I'll volunteer...
Me too. You got 2 beta testers there.
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Thu May 03, 2007 8:45 pm |
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Msn1200
Joined: Wed Feb 28, 2007 4:52 am Posts: 25 Location: In a house
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Holy Mambosa stopped contacting me so he is off the list, and I've already got a good volunteer; literally just now, but if I need an extra I'll look to you.
Posted after 2 hours 1 minute 52 seconds:
It's released!!! Check the first page!!!
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Thu May 03, 2007 10:48 pm |
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Msn1200
Joined: Wed Feb 28, 2007 4:52 am Posts: 25 Location: In a house
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Come on people, all this hype, it gets released, and I get 2 downloads?!? Feedback would be nice!
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Sat May 05, 2007 3:00 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Last edited by zalo on Sat May 05, 2007 5:03 am, edited 2 times in total.
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Sat May 05, 2007 3:13 am |
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Msn1200
Joined: Wed Feb 28, 2007 4:52 am Posts: 25 Location: In a house
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That Is Irrelevant. The Program Will Still Work. I Like To Type In Title Caps. Get Over It. Don't Insult Purple Either; At Least He Volunteered!
Look, I don't see anyone who has had this problem yet. I'm not going to re-release my program just to fix some capitalization problems. You can simply open up the INI file and make capitalization edits yourself. Case Closed.
Last edited by Msn1200 on Sat May 05, 2007 5:21 pm, edited 1 time in total.
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Sat May 05, 2007 3:15 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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zalo wrote: In one of the hints you capitalized metal in Gun Metal when the instance name is "Gun metal".
Purple didn't do a good enough job of proofing.
Caps really doesn't make a difference, fool.
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Sat May 05, 2007 3:46 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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It's done! Oh happy day!!!
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Sat May 05, 2007 8:29 am |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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This is great!!!
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Sat May 05, 2007 10:36 am |
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Msn1200
Joined: Wed Feb 28, 2007 4:52 am Posts: 25 Location: In a house
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I'm glad you guys like it. If you find any problems, or have any ideas that could improve this program just tell me!
Iv'e got a huge project due on Tuesday that I haven't even started so with any luck, I can begin the Actor Program Tuesday afternoon.
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Sat May 05, 2007 5:11 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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I'm sorry to bump this but I stumbled across it and someone getting on the bus for making a mod-maker seems like a really useful resource for people who just want to make mods with different skins.
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Sun Jun 17, 2007 2:42 am |
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Msn1200
Joined: Wed Feb 28, 2007 4:52 am Posts: 25 Location: In a house
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Heh. I remember this thing. I quit working on it because few people took interest in it. I've got a broken arm right now and a week later I go to New York for a week so no excessive typing for A LONG time... I'll be back from New York near the end of July. Sorry, but if people REALLY want me to start working on this again/finish this, it will have to wait.
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Sun Jun 17, 2007 4:02 am |
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tison345
Joined: Sat Jan 27, 2007 10:36 pm Posts: 25
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Re: Initialization Creator
NOOOOOOOOOOOOOOOOOOOOO NOOOOOOOOOOOOOOOOOOOO NOOOOOOOOOOOOOOOOOO NOOOOOOOOOOOOOOO
This is dead?
NOOOOOOOOOOOOOOOOOOOOOOO
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Fri Jul 27, 2007 3:49 am |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Re: Initialization Creator
tison345 wrote: NOOOOOOOOOOOOOOOOOOOOO NOOOOOOOOOOOOOOOOOOOO NOOOOOOOOOOOOOOOOOO NOOOOOOOOOOOOOOO
This is dead?
NOOOOOOOOOOOOOOOOOOOOOOO This is necro. Stop now.
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Fri Jul 27, 2007 3:57 am |
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