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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Doors toolbox
My newest map, is actually not a real scene, instead it is a concept map, showing what you can do with the doors, that are included with this... The doors can be freely used, if you credit me.... also, this is another FinnCorp release!
Well, here it is.
Also, I don't have any pics so im calling 1-800-MEYK-GIF-NAOW.
Edit: I called there. Pics in second post.
Later edit: I am going to add the sliding door to here, and maybe some other doors. just tell me what kind of door you would wish and I will try to add it to this topic. Also, I might update the original doors to be a bit more working...
Last edited by AtomicTroop on Wed Jul 25, 2007 1:50 pm, edited 2 times in total.
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Sat Jun 16, 2007 12:12 pm |
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Kurrus
Joined: Sat Dec 30, 2006 11:15 pm Posts: 281
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Here are some GIFs:
Opening and closing
Getting out
Shooting through
(only AK-47 and up bullets can pierce the door; smaller firearms such as the pistol and the SMG won't go through it)
By the way, this mod is amazing. Definitely a permanent one!
Also, they appear in the craft menu. If you order something with "Doors", when the order arrives the door will stay out of the map and if you open it, the order will come out of 2 doors that appear from the sky! It's awesome to watch.
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Sat Jun 16, 2007 1:36 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Ah! Thanks a lot for the gifs!!! I think I shall fix the "bullets going through" problem, also, I might have to make some other bugfixes.
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Sat Jun 16, 2007 1:44 pm |
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Kurrus
Joined: Sat Dec 30, 2006 11:15 pm Posts: 281
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AtomicTroop wrote: fix the "bullets going through"
No! As Microsoft would say: "It's not a bug. It's a feature!".
Adds realism.
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Sat Jun 16, 2007 2:31 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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How -- what? How do you get the doors to go where you want if they cant move?
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Sat Jun 16, 2007 2:34 pm |
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jaybud4
Joined: Tue Oct 24, 2006 10:07 pm Posts: 511 Location: ☼The Infinite World☼
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ProjektTHOR wrote: How -- what? How do you get the doors to go where you want if they cant move?
You don't. You have to put them in a scene manually.
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Sat Jun 16, 2007 2:36 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Yah, these are meant for those of you who like to make maps, you can just add these to your map and thats it!
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Sat Jun 16, 2007 2:50 pm |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Atomic, there's a new variable called buyable, if you place it in and set it to 0, people won't be able to buy the doors(As they shouldn't be able to anyways).
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Sat Jun 16, 2007 6:37 pm |
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Dpedersen
Joined: Sat Mar 17, 2007 11:27 pm Posts: 74 Location: Bc, westcoast cana-- *giggles* What were we talking about?
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no man doors from heaven is fun!
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Sat Jun 16, 2007 6:59 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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I don't like the placement in that map... Make it cover the base's entrance PLOX!
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Sat Jun 16, 2007 8:42 pm |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Wow, That's awesome! A map with doors would rock SO HARD. It was jsut yesterday I thought of how cool that would be.
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Sat Jun 16, 2007 8:53 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Hahaha, I wa going to make this mod ages go, good job on the sprites.
Posted after 15 minutes 17 seconds:
Moved to Scene Making since it's a resource and not a Scene.
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Sat Jun 16, 2007 10:02 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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I can imagine a long corridor full of these, and a robot 1 running through with the doors closing behind him.
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Sat Jun 16, 2007 11:12 pm |
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Stickman
Joined: Thu Dec 14, 2006 1:33 am Posts: 95 Location: ^ In my bomb shelter.
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Awesome mod great job
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Sat Jun 16, 2007 11:22 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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3 solid wrote: I can imagine a long corridor full of these, and a robot 1 running through with the doors closing behind him. iRobot, correct?
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Sat Jun 16, 2007 11:24 pm |
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