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			| D-meat 
					Joined: Wed May 30, 2007 6:37 pm
 Posts: 50
 Location: capdenac (12) & Roubaix (59) - FRANCE
   |   stuff I made so farHi there ! I'm playing CC for about a month, and I started making some "objects" for maps about a week ago. here's a treat.
     It seems that no-one mentioned it, or I missed a topic, but what type of color selection you use when you export yout BMP ? system values or local/global color selection ?
 also,  do you always enter the X and y positions of the oblects in the map's .ini or is there some tricks out there ?
 I saw the material contours are bitmaps in V14, so no problem with that     edit: here's a test build of my first map:
http://masterjed.free.fr/maps/Cortex%20Command/kap2.rte.rar
 
 
    							Last edited by D-meat on Sat Jun 16, 2007 6:45 pm, edited 1 time in total. 
 
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			| Fri Jun 15, 2007 11:19 pm | 
					
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			| AlphaCommando 
					Joined: Wed May 02, 2007 10:27 pm
 Posts: 514
 Location: Eating ice cream at Graeter's
   |   Those are nice, very well shaded, plus its good to see something different from the standard base layout and colors.
 10/10
 
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			| Fri Jun 15, 2007 11:31 pm | 
					
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			| Alenth Eneil 
					Joined: Mon Dec 04, 2006 3:34 am
 Posts: 2378
   | But it is most likely not in the pallete. 
 
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			| Fri Jun 15, 2007 11:51 pm | 
					
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			| Here for the mods. 
					Joined: Sun Mar 18, 2007 12:31 am
 Posts: 218
 Location: Somewhere over the Rainbow.
   | Definatly not in the pallette.
But they rock.
 
 
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			| Sat Jun 16, 2007 12:00 am | 
					
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			| cambiogris 
					Joined: Tue Apr 10, 2007 10:32 pm
 Posts: 830
   | Hey, you guys would be surprised, it actually works nicely with the palette. I actually had to zoom in to tell which was which on the first one!     The second one isn't as good with the palette, but still, it works pretty well too.
 
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			| Sat Jun 16, 2007 1:54 am | 
					
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			| D-meat 
					Joined: Wed May 30, 2007 6:37 pm
 Posts: 50
 Location: capdenac (12) & Roubaix (59) - FRANCE
   | I'm glad you like it    I still got to add a few things to the rocket silo
 uh... can I have more informaton avout this palette you're talking about ?   
 
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			| Sat Jun 16, 2007 10:34 am | 
					
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			| venn177 
					Joined: Sun Mar 18, 2007 5:35 am
 Posts: 3778
 Location: Largo, Florida
   | THOSE THINGS ARE AMAZING! 
 
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			| Sat Jun 16, 2007 10:36 am | 
					
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			| 3 solid 
					Joined: Wed Mar 28, 2007 9:02 pm
 Posts: 1639
 Location: Somewhere. Nowhere.
   | Whoa. Perdy. 
 
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			| Sat Jun 16, 2007 10:40 am | 
					
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			| venn177 
					Joined: Sun Mar 18, 2007 5:35 am
 Posts: 3778
 Location: Largo, Florida
   | That's phenomenal art there...someone has to make this stuff into a scene=] 
 
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			| Sat Jun 16, 2007 10:42 am | 
					
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			| D-meat 
					Joined: Wed May 30, 2007 6:37 pm
 Posts: 50
 Location: capdenac (12) & Roubaix (59) - FRANCE
   | hehe, I plan on it, but some tips or advice for the CC map making noob I am would be useful   
 
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			| Sat Jun 16, 2007 10:46 am | 
					
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			| cliftut 
					Joined: Mon Dec 04, 2006 3:50 am
 Posts: 93
 Location: pinned under a wrinkle in time.
   | The palette for CC is a set of 256 colors that the games uses. If your pictures contain any colors that aren't a color on the palette, CC will seriously muck up your colors. I mean REALLY mess them up. If you need help converting your pictures to the palette, try running a search of the forums. I think there's a sticky about it somewhere.
 Now, if I could only figure out How on Earth you made those pictures...
 
 
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			| Sat Jun 16, 2007 10:55 am | 
					
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			| D-meat 
					Joined: Wed May 30, 2007 6:37 pm
 Posts: 50
 Location: capdenac (12) & Roubaix (59) - FRANCE
   | yay, I found the topic with the palette file. done exporting into bmp    how I did those ? well, I guess it's the mighty photoshop who helped me a lot  
 
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			| Sat Jun 16, 2007 11:11 am | 
					
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			| venn177 
					Joined: Sun Mar 18, 2007 5:35 am
 Posts: 3778
 Location: Largo, Florida
   | Well repost them once they've been converted I wanna see how they'll look then. 
 
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			| Sat Jun 16, 2007 11:13 am | 
					
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			| D-meat 
					Joined: Wed May 30, 2007 6:37 pm
 Posts: 50
 Location: capdenac (12) & Roubaix (59) - FRANCE
   | okay, I added the addterrainobject in the scenes.ini of my new map's folder, along with object folder with my stuff. but when I test the map, I get this:
   help ?   
 
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			| Sat Jun 16, 2007 12:04 pm | 
					
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			| AtomicTroop 
					Joined: Fri Mar 16, 2007 1:28 pm
 Posts: 328
 Location: Finland
   | that means, that your terrain object mat has a material that doesnt exist... try looking up to the materials.ini 
 
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			| Sat Jun 16, 2007 12:15 pm | 
					
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