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 Revolutionary multiplayer idea 
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Joined: Tue Feb 27, 2007 4:05 pm
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RustyBadger wrote:
Right, VNC uses JPG's to send any sections of the screen that have changed to the client, this is quite computationally expensive anyway, so unless you were running dual core, superweapons might even cause it to time out :-P


Why do people talk about things they have no fundamental grasp of?


Fri May 25, 2007 9:12 pm
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Joined: Thu Apr 12, 2007 11:35 pm
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RustKnight wrote:
well it sure isn't revolutionary, but i guess a lot of people didn't knew about this trick :)


Hmph, I say. Hmph to you.

The average computer guru/person who uses or has used XP knows about this. ._.

Or anybody who's been involved with Internet Tech Support.

ITS coming![1]

EDIT: ...Oops...necro.

So, um, anybody up for a round or two? x_x;

[1] Bad pun aler--whoops, too late.


Fri Jun 15, 2007 4:43 am
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Joined: Mon Apr 02, 2007 11:08 pm
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I hope CC comes out with a multiplayer server in the future that would be pretty awesome. So I guess if one of my friends lets me actually gain control of his computer (unlikely) that I could play multiplayer over internet.


Fri Jun 15, 2007 4:56 am
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Oni Zanders wrote:
EDIT: ...Oops...necro.


OMG necro, bend over so I can fart in your eye.

I hope CC gets internet play when it is done.


Fri Jun 15, 2007 6:04 am
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When cc is online all i ever hope is

A BALANCED MOD NOT A 1 TWIG WHICH CAN PUNCH THRU CONCRETE WALLS WITH 99999 AMMO


Fri Jun 15, 2007 7:37 am
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that is a problem with it being such a modable game there are so many mods from it some people will probably be kind of mad that they cant use their favorite gun in internet play. mabey there could be some kind of terms of agreement when you enter a game like
"do you allow mods-yes/no"
"pick the mods you wish too use-_________and________and_______ect."


Fri Jun 15, 2007 3:45 pm
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