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Joined: Fri Apr 27, 2007 4:55 pm
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Question for Build 14:

Have the mat colors changed? I'm getting this error when playing the map. It doesn't come up when the game loads.

Image


Thu Jun 14, 2007 1:17 am
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The colours have changed, the only thing the same i think with mats is the pink background, but that might be light grey now im not sure. Just go look at the mat files for the bases in the base.rte and youll get it


Thu Jun 14, 2007 5:35 pm
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Which part of an object is used for placing in scenes on the xy variables?


Having alot of troubles getting objects go where I want them


Mon Jun 18, 2007 5:53 pm
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Very top left of the actual bitmap file.

Also: I find that Paint.net is a very useful tool for editing bmps. Sadly, it does not automatically find the bitmap palette, so I've tried to make one. If anyone uses Paint.net and can find more colors for Mats please post an updated palette. Note that this is only for the mats, not for the enitre palette. I think they use different colors, but I'm not sure. Does anyone know what the difference between black and pink is?


Thu Jun 21, 2007 11:21 pm
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My Paint.NET always showed the palette when I opened a CC sprite.


Thu Jun 21, 2007 11:49 pm
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REAL AMERICAN HERO
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Difference between pink and black = pink should stay, black should be colored pink.


Fri Jun 22, 2007 1:00 am
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Alenth wrote:
My Paint.NET always showed the palette when I opened a CC sprite.


Really? Mine just shows the default palette. I had to make my own. Could you save the palette and upload it here please?


Fri Jun 22, 2007 2:43 am
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Uh, I dunno how to do anything fancy like that with art programs.


Fri Jun 22, 2007 3:15 am
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Well, with Paint.net on the color chooser, if you click "more" it has a icon with a folder on it. That lets you save the palette as a .txt file.


Fri Jun 22, 2007 3:21 am
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For all I know it was a default palette now...


Fri Jun 22, 2007 3:22 am
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Hehe. Oh well.


Fri Jun 22, 2007 3:33 am
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What's my problem if I can't see the terrain(it isn't there)?


Fri Jun 22, 2007 4:49 pm
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Is it there?


Fri Jun 22, 2007 4:52 pm
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Now it turns out that it wasn't in the palette.

...now how do you figure out material ID's?
I'm getting an error with ID #75(it's undefined) and probably some more after that.

I'm not using any custom materials.


Fri Jun 22, 2007 5:13 pm
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The only way for the game to try and load a material that doesn't exist is if a mod or something tries to call the Index number...


Fri Jun 22, 2007 5:15 pm
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