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 I have some new ideas for Build 15 or above 

What do you like most?
The RPG Mode 50%  50%  [ 11 ]
The Capture the Brain mode 5%  5%  [ 1 ]
The Free Play mode 45%  45%  [ 10 ]
SBP500 Weapon 0%  0%  [ 0 ]
Minigun Weapon 0%  0%  [ 0 ]
K-SMG Weapon 0%  0%  [ 0 ]
Total votes : 22

 I have some new ideas for Build 15 or above 
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Joined: Sun Jan 28, 2007 4:56 am
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Location: Australia, Queensland
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Post I have some new ideas for Build 15 or above
Ideas for new modes:

RPG Mode: Just like the “RPG Invasion mod in UT 2004” and sort of like other classic RPG’s like the Final Fantasy games. Here is how it goes; When you begin the mode you start out on level one, shooting an enemy and/or killing him/her will reward you with EXP. When you level up you can spend your level-up points to purchase specific upgrades such as 5+ Max Health or 5+ Regeneration (health per minute). If you die you can spectate or buy upgrades from points you have already earned. Maybe even summoning bots will be good.

Capture the Brain: All explained on this topic; http://www.datarealms.com/forum/viewtop ... viewresult

Free Play: Play by yourself to test out new mods you have made. It was originally an idea from another Data Realms member. But I forgot his name.


Ideas for weapons:

SBP500:
Picture 1 - http://www10.plala.or.jp/namikipatty/ti ... eapon4.jpg
Picture 2 - http://www10.plala.or.jp/namikipatty/ti ... eapon4.jpg


Mini Gun:
Real life picture - http://www.makeupmania.com/Images/ClassPage/minigun.jpg


K-SMG:
Picture 1 - http://www.detstar.com/files/features/t ... /k-smg.jpg
Picture 2 - http://www10.plala.or.jp/namikipatty/ti ... eapon4.jpg


All of the weapons above Video and Horizontal picture pack of each weapon mentioned – http://www.megaupload.com/?d=QLA3DC6B

The weapons will good for a mod but not for the game. The three weapons are from Time Splitters: Future Perfect (copyrighted).

I have some new scene ideas but I will add them later.

What do you guys think of these.


Wed Jun 13, 2007 10:25 am
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How about a fully functional build first?

I mean, not that those aren't good idea's, but wouldn't it have some sketchy results with the current way the build is going?


Last edited by Kazuki on Wed Jun 13, 2007 10:37 am, edited 1 time in total.



Wed Jun 13, 2007 10:33 am
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Hesright


Wed Jun 13, 2007 10:34 am
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Kazuki wrote:
How about a fully functional build first?

I mean, not that those aren't good idea's, but wouldn't it have some sketchy results with the current way the build is going?


My topic was name "Ideas for Build 15 OR ABOVE".

Though I do get your point. I do not care if these ideas are going to be reality or not, but I do like to here peoples opinions.


Wed Jun 13, 2007 10:43 am
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AquaGeneral wrote:
Kazuki wrote:
How about a fully functional build first?

I mean, not that those aren't good idea's, but wouldn't it have some sketchy results with the current way the build is going?


My topic was name "Ideas for Build 15 OR ABOVE".

Though I do get your point. I do not care if these ideas are going to be reality or not, but I do like to here peoples opinions.

I know. Would it be necessary to call the finished game a Build?

I do like the RPG mod the most, but wouldn't that require hard-coding?


Wed Jun 13, 2007 10:45 am
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Actually, there's nothing about RPG in the RPG mode, but don't get me wrong. I really like the idea. It would be superb.
But it should be called Advancing, or something, as RPG is roleplaying game, and that's no roleplaying if you just upgrade your skills. After all, rpg = roleplaying game.
But I'm totally with this idea!
And also, may I ask why Cortex Command should have these 3 weapons from Time Splitter?


Wed Jun 13, 2007 11:00 am
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being able to control spawned characters and have liquids


Wed Jun 13, 2007 11:34 am
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I think that I will make a capture the brain mod for v 14 :)


Wed Jun 13, 2007 11:41 am
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possibility for more teams


Wed Jun 13, 2007 11:42 am
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Dr_Pineapple wrote:
Actually, there's nothing about RPG in the RPG mode, but don't get me wrong. I really like the idea. It would be superb.
But it should be called Advancing, or something, as RPG is roleplaying game, and that's no roleplaying if you just upgrade your skills. After all, rpg = roleplaying game.
But I'm totally with this idea!
And also, may I ask why Cortex Command should have these 3 weapons from Time Splitter?


They where just some suggestions for mods.


Wed Jun 13, 2007 10:33 pm
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I like the "rpg" idea, beacause we could have a tournament or boast about how we totally ownerated the other army to lvl up to lvl 66902.


Thu Jun 14, 2007 1:11 am
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I'd rather have it where walking into a stationary rocket doesn't rip off the limbs on the actor first.


Thu Jun 14, 2007 1:27 am
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You ever heard of exhaused? Thats what does it.


Thu Jun 14, 2007 7:01 am
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