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 Build 14 Does this happen to anyone else 
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Joined: Tue Jan 02, 2007 4:34 pm
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Post Build 14 Does this happen to anyone else
So i got build 14 and it ROX. but when i spawn a rockeet it laggs (not alot and only the craft) does this happen to anyone else also its on my laptop i havnt got it for my comp yet (downloading)


Wed Jun 13, 2007 5:50 pm
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If stuff go really fast they start being jumpy, and the slow time effect gives the "OMG!!!11oneone11 major lags!!! oH nO3s!!!!11oneone11" effect


Wed Jun 13, 2007 6:01 pm
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Right... so does that happen to you as well?


Wed Jun 13, 2007 6:21 pm
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yes I've had had that problem before too but it dosent happen all the time for me.


Wed Jun 13, 2007 6:24 pm
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What i find is that my rocket often spawns sideways and this is annoying as i crash far, FAR too often. Does anyone else get this?


Wed Jun 13, 2007 8:45 pm
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robburdon wrote:
What i find is that my rocket often spawns sideways and this is annoying as i crash far, FAR too often. Does anyone else get this?


there are two rockets bottom rocket and the normal rocket and I believe that bottom rocket has this problem its sort of funny I use it to cap off bases lol but there are better ways of doing this.


Wed Jun 13, 2007 8:47 pm
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oh. thats helpful, but what actually is the difference between the normal rocket and the bottom rocket? and dropship MK1 + 2? are the differences there only sprite deep?


Wed Jun 13, 2007 8:52 pm
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robburdon wrote:
oh. thats helpful, but what actually is the difference between the normal rocket and the bottom rocket? and dropship MK1 + 2? are the differences there only sprite deep?


The bottom rocket spawns sideways and the MK2 just has a new sprite I think.


Thu Jun 14, 2007 11:51 am
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Khyour wrote:
robburdon wrote:
oh. thats helpful, but what actually is the difference between the normal rocket and the bottom rocket? and dropship MK1 + 2? are the differences there only sprite deep?


The bottom rocket spawns sideways and the MK2 just has a new sprite I think.


Yeah, thats all.

However, they're also the exact same entity, in the sense that modifying the MK 1 will affect the mark 2 as well.


Thu Jun 14, 2007 12:01 pm
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