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FantastikO
Joined: Sat Mar 10, 2007 2:44 am Posts: 175 Location: Ja...umm...I forgot.
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Hehe. I was smart. I was expecting something not that good. I could feel the bad vibes.
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Wed Jun 13, 2007 11:30 am |
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Kazuki
Joined: Tue Nov 21, 2006 8:09 am Posts: 324
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FantastikO wrote: Hehe. I was smart. I was expecting something not that good. I could feel the bad vibes.
I wasn't expecting anything at all. As Kokits said, it took me by surprise.
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Wed Jun 13, 2007 11:34 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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I love build 14, already converting the crobos over to it and working on some new stuff too
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Wed Jun 13, 2007 12:30 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Yea its pretty much the best build ever.
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Wed Jun 13, 2007 2:10 pm |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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ProjektTHOR wrote: Yea its pretty much the best build ever.
Damn shame we couldn't rework the new physics engine into build 13 though...
That would be great.
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Wed Jun 13, 2007 2:14 pm |
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Webster
Joined: Thu Apr 12, 2007 9:39 am Posts: 31 Location: darn... too less space to write where my location is uhmmm... located!
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when i fly with clones on 14 things starting to look weird. luckily i have a backup
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Wed Jun 13, 2007 3:26 pm |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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i'm keeping 13 trill more mods come because only add on is better physics...
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Wed Jun 13, 2007 4:22 pm |
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droidak
Joined: Sun Apr 08, 2007 2:40 pm Posts: 230 Location: A parallel universe lodged between the final recluses of time and space
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I have 13 and 14 I have just got my friend into cc and he says 14 is better...
YOU CANT BUNNY HOP WELL ANYMORE IT FREZES WHEN YOU ARE DOING IT AND I HAVE NO IDEA HOW THE CODE HAS CHANGED
[/rage]
Just hope data sorts the sh*t out for 15.
I like the new background though...
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Thu Jun 14, 2007 3:47 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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SUPER ANGER There's no way to make Kelas invincible anymore! Due to the new physics there's no way to keep his arms and legs on!
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Thu Jun 14, 2007 3:48 pm |
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Cloud_Strife
Joined: Tue Apr 17, 2007 2:36 pm Posts: 79 Location: school/ home(Northern Ireland)
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change get hitbymos from 1 to 0
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Thu Jun 14, 2007 4:13 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Master Pimp wrote: Could someone upload the build 13 installer somewhere please Media fire is good. Kokits wrote: Ha Ha!! That made me lol.
If only we had 5 gigs...
...cause mine only holds 3 GB... lol 1TB hard drives are out now man.
2TB hard drives are out the the private market in denmark :Z
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Thu Jun 14, 2007 4:14 pm |
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DistantCry
Joined: Thu Jun 14, 2007 1:25 am Posts: 23 Location: La La Land
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I like build 14, its got more gibing and gore
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Thu Jun 14, 2007 8:12 pm |
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Oni Zanders
Joined: Thu Apr 12, 2007 11:35 pm Posts: 64
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Kirby teh Pink wrote: I havnt downloaded it yet... should I even bother? if anything it seems to be a blander, glitchier version with a few minor(visual) changes...
Yes, you should download it. 'Tis the future of mod making.[1]
[1] And not having your base overrun by those damn skeletons who glitch themselves through walls.
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Fri Jun 15, 2007 4:16 am |
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WAFFLEDOG222
Joined: Thu Apr 05, 2007 6:34 am Posts: 51
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Haha, I don't see the problem, if you like build 13 better, download it, its in the devlog, duh. look at the file names, ccsetup14.exe - ccsetup13.exe hurr
Whoops bump
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Sun Jun 17, 2007 10:53 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Well 13 had less glitches, but meh. What are yah gonna do, without people modding 13 still there's no point in keeping it...
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Sun Jun 17, 2007 10:54 am |
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