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AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
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I have some new ideas for Build 15 or above
Ideas for new modes:
RPG Mode: Just like the “RPG Invasion mod in UT 2004†and sort of like other classic RPG’s like the Final Fantasy games. Here is how it goes; When you begin the mode you start out on level one, shooting an enemy and/or killing him/her will reward you with EXP. When you level up you can spend your level-up points to purchase specific upgrades such as 5+ Max Health or 5+ Regeneration (health per minute). If you die you can spectate or buy upgrades from points you have already earned. Maybe even summoning bots will be good.
Capture the Brain: All explained on this topic; http://www.datarealms.com/forum/viewtop ... viewresult
Free Play: Play by yourself to test out new mods you have made. It was originally an idea from another Data Realms member. But I forgot his name.
Ideas for weapons:
SBP500:
Picture 1 - http://www10.plala.or.jp/namikipatty/ti ... eapon4.jpg
Picture 2 - http://www10.plala.or.jp/namikipatty/ti ... eapon4.jpg
Mini Gun:
Real life picture - http://www.makeupmania.com/Images/ClassPage/minigun.jpg
K-SMG:
Picture 1 - http://www.detstar.com/files/features/t ... /k-smg.jpg
Picture 2 - http://www10.plala.or.jp/namikipatty/ti ... eapon4.jpg
All of the weapons above Video and Horizontal picture pack of each weapon mentioned – http://www.megaupload.com/?d=QLA3DC6B
The weapons will good for a mod but not for the game. The three weapons are from Time Splitters: Future Perfect (copyrighted).
I have some new scene ideas but I will add them later.
What do you guys think of these.
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Wed Jun 13, 2007 10:25 am |
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Kazuki
Joined: Tue Nov 21, 2006 8:09 am Posts: 324
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How about a fully functional build first?
I mean, not that those aren't good idea's, but wouldn't it have some sketchy results with the current way the build is going?
Last edited by Kazuki on Wed Jun 13, 2007 10:37 am, edited 1 time in total.
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Wed Jun 13, 2007 10:33 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Hesright
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Wed Jun 13, 2007 10:34 am |
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AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
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Kazuki wrote: How about a fully functional build first?
I mean, not that those aren't good idea's, but wouldn't it have some sketchy results with the current way the build is going?
My topic was name "Ideas for Build 15 OR ABOVE".
Though I do get your point. I do not care if these ideas are going to be reality or not, but I do like to here peoples opinions.
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Wed Jun 13, 2007 10:43 am |
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Kazuki
Joined: Tue Nov 21, 2006 8:09 am Posts: 324
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AquaGeneral wrote: Kazuki wrote: How about a fully functional build first?
I mean, not that those aren't good idea's, but wouldn't it have some sketchy results with the current way the build is going? My topic was name "Ideas for Build 15 OR ABOVE". Though I do get your point. I do not care if these ideas are going to be reality or not, but I do like to here peoples opinions.
I know. Would it be necessary to call the finished game a Build?
I do like the RPG mod the most, but wouldn't that require hard-coding?
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Wed Jun 13, 2007 10:45 am |
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Rats_
Joined: Sat Feb 17, 2007 7:11 pm Posts: 21 Location: Winland
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Actually, there's nothing about RPG in the RPG mode, but don't get me wrong. I really like the idea. It would be superb.
But it should be called Advancing, or something, as RPG is roleplaying game, and that's no roleplaying if you just upgrade your skills. After all, rpg = roleplaying game.
But I'm totally with this idea!
And also, may I ask why Cortex Command should have these 3 weapons from Time Splitter?
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Wed Jun 13, 2007 11:00 am |
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Cloud_Strife
Joined: Tue Apr 17, 2007 2:36 pm Posts: 79 Location: school/ home(Northern Ireland)
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being able to control spawned characters and have liquids
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Wed Jun 13, 2007 11:34 am |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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I think that I will make a capture the brain mod for v 14
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Wed Jun 13, 2007 11:41 am |
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Cloud_Strife
Joined: Tue Apr 17, 2007 2:36 pm Posts: 79 Location: school/ home(Northern Ireland)
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possibility for more teams
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Wed Jun 13, 2007 11:42 am |
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AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
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Dr_Pineapple wrote: Actually, there's nothing about RPG in the RPG mode, but don't get me wrong. I really like the idea. It would be superb. But it should be called Advancing, or something, as RPG is roleplaying game, and that's no roleplaying if you just upgrade your skills. After all, rpg = roleplaying game. But I'm totally with this idea! And also, may I ask why Cortex Command should have these 3 weapons from Time Splitter?
They where just some suggestions for mods.
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Wed Jun 13, 2007 10:33 pm |
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lordslayer
Joined: Tue Dec 05, 2006 9:10 pm Posts: 72 Location: Behind you!!!
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I like the "rpg" idea, beacause we could have a tournament or boast about how we totally ownerated the other army to lvl up to lvl 66902.
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Thu Jun 14, 2007 1:11 am |
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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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I'd rather have it where walking into a stationary rocket doesn't rip off the limbs on the actor first.
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Thu Jun 14, 2007 1:27 am |
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AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
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You ever heard of exhaused? Thats what does it.
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Thu Jun 14, 2007 7:01 am |
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