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 I Miss Build 13... 
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Joined: Wed Jun 06, 2007 8:01 pm
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Location: I have the power!
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In that case... let this be a lesson to you.


Wed Jun 13, 2007 5:44 am
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Joined: Sun Dec 03, 2006 4:00 am
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Location: America
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WOW!!

Sarcasm anyone?


Wed Jun 13, 2007 5:48 am
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Joined: Wed Dec 13, 2006 12:10 am
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Location: Termina
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the one thing right now thats driveing me nuts is not haveing the S.C.R.A.P and the S.R.A.R.P I loved those robots I used the as mutch as the crobos


Wed Jun 13, 2007 5:48 am
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I <3 myself.


...Sarcasm indeed.


Wed Jun 13, 2007 5:50 am
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14>13 cause Data worked hard as hell on it, and didn't have to release it. Also no Digging skeletons, and Rockets crush people!. Fire!.


Wed Jun 13, 2007 6:00 am
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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just tried 14:
i LOVE the fact that you can get your troops to dig by themselves, BUT the rocket often lags, the physics engine i probably worse, and not many build 14 mods.
the biggest problem is that we have to change all the materilas, as they gave them 'funkier' names. shame they couldnt keep the old ones.
NOW I HAVE TO RELEARN MODDING! ARGH!

ill keep 14 though, it is probably better than 13, but wheres the elvel editor? i heard their was a level editor! but their isnt?


Wed Jun 13, 2007 9:31 am
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Nope, the level editor didn't come out with 14 as promised...


Wed Jun 13, 2007 9:34 am
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Joined: Tue Dec 26, 2006 9:35 am
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Exalion wrote:
just tried 14:
i LOVE the fact that you can get your troops to dig by themselves, BUT the rocket often lags, the physics engine i probably worse, and not many build 14 mods.
the biggest problem is that we have to change all the materilas, as they gave them 'funkier' names. shame they couldnt keep the old ones.
NOW I HAVE TO RELEARN MODDING! ARGH!

ill keep 14 though, it is probably better than 13, but wheres the elvel editor? i heard their was a level editor! but their isnt?


You won't really have to relearn modding, only a few things got changed.

And yes, the digging AI is awesome. The lagging stuff will probably be fixed in the next build.


Wed Jun 13, 2007 10:20 am
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Do you think he'll post a mostly fixed version pretty soon like he did with 13? Or is that just wishful thinking?

- The-Masses


Wed Jun 13, 2007 10:29 am
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He will, most likely with a huge edit to the 255 max material limit.


Wed Jun 13, 2007 10:51 am
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its not a definate max, its just a go-over-this-and-get-glitchy-results max.


Wed Jun 13, 2007 10:55 am
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Uh oh...In the dev log it says no map editor til final version O_o


Wed Jun 13, 2007 10:56 am
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*Luke Skywalker style NOOOOOOOOOOOOOOOOOOO!*

- The-Masses


Wed Jun 13, 2007 11:09 am
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Meh that's only like a year away...


Wed Jun 13, 2007 11:15 am
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True, true.

We were all just hoping for that editor.

- The-Masses


Wed Jun 13, 2007 11:26 am
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