Author |
Message |
gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
|
Skiv wrote: nope.. riding on the dropshit is not possible... hmm thats wird I keep doing it with green clones .
|
Tue Jun 12, 2007 8:11 pm |
|
|
Mechanoid
Joined: Fri Feb 16, 2007 7:45 am Posts: 64
|
Pic related to current emotion (of modders everywhere)
Last edited by Mechanoid on Tue Jun 12, 2007 9:09 pm, edited 1 time in total.
|
Tue Jun 12, 2007 9:09 pm |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Skiv wrote: nope.. riding on the dropship is not possible...
***** typos!!
NOOOOOOOOOOooooooooooooooooooo!
|
Tue Jun 12, 2007 9:09 pm |
|
|
Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
|
Damn this build scares me it feels so alien and the map contours are just plain weird half black half pink I want to make a map but it's just too confusing Data please release some documentation on contours and stuff.
|
Wed Jun 13, 2007 1:01 am |
|
|
cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
|
Master Pimp wrote: Damn this build scares me it feels so alien and the map contours are just plain weird half black half pink I want to make a map but it's just too confusing Data please release some documentation on contours and stuff.
Don't worry about the black, different programs show it for some reason and others don't. But pink still works for everything.
The materials just fill up their corresponding colors on the .BMP, it's quite simple once you've figured out which colors are which.
I think we could even make cave maps and floating islands with this new format, without having to use background objects. But I guess the floating maps will have to wait until the actor/boundary crash bug is fixed...
|
Wed Jun 13, 2007 1:09 am |
|
|
Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
|
after playing this for awhile the actual game itself is getting quite a bit better even though the new map is way to easy seeing as the AI cant glitch through the cement.
|
Wed Jun 13, 2007 1:41 am |
|
|
coilgunner
Joined: Mon Apr 02, 2007 11:08 pm Posts: 163 Location: Kansas
|
build 14 is awsome! I love commanding armies around and when I use a drop ship I now usually put it up a little ways in the air and let it stay there so if someone is trying to get to a different part of the map fast they will crash lol.
|
Wed Jun 13, 2007 2:48 am |
|
|
Squid Lord
Joined: Mon Jan 01, 2007 3:31 am Posts: 63 Location: The ocean dumbass
|
build 14 is very confusing, but i'm sure we'll figure it out. we all started somewhere with modding, in an unknown environment, being forced to figure it all out on our own, and we will. it'll just take some time, and realising what we thought was challenging is just a simple changing or adjusting as it was before
[except i changed what needed to be changed and the game beefs with effing materials....]
|
Wed Jun 13, 2007 6:56 am |
|
|
Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
|
+Great AI
+No Glitching through walls
+AI Controll
+Squishy body's
+better loading system
+new map and cool background
=Terrain is stiff
-Very few mods that work
-A few bugs to sort out
-enemy still walks back and fourth over brain
Over all I give this a 3 out of 5
|█|█|█|░|░|
|
Wed Jun 13, 2007 8:45 am |
|
|
venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
|
Lol, sig'd.
|
Wed Jun 13, 2007 8:50 am |
|
|
Karva-Bopi
Joined: Sat Oct 14, 2006 7:56 pm Posts: 112 Location: Finland
|
OFGMFGOFGMFGFGOGMDFGMOGMFOMG * KABOOM head explodes *
Posted after 3 minutes 43 seconds:
i just noticed build 14 ♥♥♥♥ load of maps
|
Wed Jun 13, 2007 11:44 am |
|
|
Webster
Joined: Thu Apr 12, 2007 9:39 am Posts: 31 Location: darn... too less space to write where my location is uhmmm... located!
|
arghh i had something i wanted to put on the forum but now i have to make a build 14 version
|
Wed Jun 13, 2007 2:54 pm |
|
|
bobohead1988
Joined: Sun May 27, 2007 3:21 pm Posts: 38
|
Ah fuuuc......
Everytime i play using grassland map it crashes right after i'd say...20-25 mins
Thats the only pattern which i think its related other then 2-5 sentries cpu and a slave miner
And no custom mods installed yet...any solution?posted in the bug report already.
|
Wed Jun 13, 2007 3:42 pm |
|
|
Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
|
dropship mk2... isnt very different, is it
|
Wed Jun 13, 2007 5:48 pm |
|
|
MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
|
Just different body sprite...
|
Wed Jun 13, 2007 5:50 pm |
|
|
|