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kamakazibob
Joined: Wed Jun 06, 2007 8:01 pm Posts: 159 Location: I have the power!
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In that case... let this be a lesson to you.
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Wed Jun 13, 2007 5:44 am |
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Kokits
Joined: Sun Dec 03, 2006 4:00 am Posts: 578 Location: America
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WOW!!
Sarcasm anyone?
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Wed Jun 13, 2007 5:48 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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the one thing right now thats driveing me nuts is not haveing the S.C.R.A.P and the S.R.A.R.P I loved those robots I used the as mutch as the crobos
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Wed Jun 13, 2007 5:48 am |
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kamakazibob
Joined: Wed Jun 06, 2007 8:01 pm Posts: 159 Location: I have the power!
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I <3 myself.
...Sarcasm indeed.
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Wed Jun 13, 2007 5:50 am |
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Alechs
Joined: Sat Dec 09, 2006 9:37 pm Posts: 55
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14>13 cause Data worked hard as hell on it, and didn't have to release it. Also no Digging skeletons, and Rockets crush people!. Fire!.
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Wed Jun 13, 2007 6:00 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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just tried 14:
i LOVE the fact that you can get your troops to dig by themselves, BUT the rocket often lags, the physics engine i probably worse, and not many build 14 mods.
the biggest problem is that we have to change all the materilas, as they gave them 'funkier' names. shame they couldnt keep the old ones.
NOW I HAVE TO RELEARN MODDING! ARGH!
ill keep 14 though, it is probably better than 13, but wheres the elvel editor? i heard their was a level editor! but their isnt?
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Wed Jun 13, 2007 9:31 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Nope, the level editor didn't come out with 14 as promised...
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Wed Jun 13, 2007 9:34 am |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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Exalion wrote: just tried 14: i LOVE the fact that you can get your troops to dig by themselves, BUT the rocket often lags, the physics engine i probably worse, and not many build 14 mods. the biggest problem is that we have to change all the materilas, as they gave them 'funkier' names. shame they couldnt keep the old ones. NOW I HAVE TO RELEARN MODDING! ARGH!
ill keep 14 though, it is probably better than 13, but wheres the elvel editor? i heard their was a level editor! but their isnt?
You won't really have to relearn modding, only a few things got changed.
And yes, the digging AI is awesome. The lagging stuff will probably be fixed in the next build.
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Wed Jun 13, 2007 10:20 am |
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The-Masses13
Joined: Thu Jan 04, 2007 3:19 am Posts: 426 Location: Melbourne, Victoria, Australia
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Do you think he'll post a mostly fixed version pretty soon like he did with 13? Or is that just wishful thinking?
- The-Masses
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Wed Jun 13, 2007 10:29 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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He will, most likely with a huge edit to the 255 max material limit.
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Wed Jun 13, 2007 10:51 am |
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Kirby teh Pink
Joined: Sat Apr 07, 2007 7:30 am Posts: 335 Location: Delicious food place
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its not a definate max, its just a go-over-this-and-get-glitchy-results max.
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Wed Jun 13, 2007 10:55 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Uh oh...In the dev log it says no map editor til final version O_o
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Wed Jun 13, 2007 10:56 am |
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The-Masses13
Joined: Thu Jan 04, 2007 3:19 am Posts: 426 Location: Melbourne, Victoria, Australia
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*Luke Skywalker style NOOOOOOOOOOOOOOOOOOO!*
- The-Masses
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Wed Jun 13, 2007 11:09 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Meh that's only like a year away...
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Wed Jun 13, 2007 11:15 am |
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The-Masses13
Joined: Thu Jan 04, 2007 3:19 am Posts: 426 Location: Melbourne, Victoria, Australia
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True, true.
We were all just hoping for that editor.
- The-Masses
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Wed Jun 13, 2007 11:26 am |
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