Author |
Message |
coilgunner
Joined: Mon Apr 02, 2007 11:08 pm Posts: 163 Location: Kansas
|
hmm.....I see a lot of new bullet materials opening up!
|
Wed Jun 13, 2007 2:51 am |
|
|
Nfsjunkie91
Joined: Tue Dec 05, 2006 1:21 am Posts: 432
|
Fixing all of my mods is a massive pain in the ass. At least the downtime I get in the next couple days will let me fix it... Jeeesus, so many gibs materials effects etc to fix.
|
Wed Jun 13, 2007 3:08 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
The Techs are used for most metal gibs, as well.
|
Wed Jun 13, 2007 3:55 am |
|
|
Alechs
Joined: Sat Dec 09, 2006 9:37 pm Posts: 55
|
hmmm, Material Gas? I want to see gas =[. hopefully next build ther'll be fire =].
|
Wed Jun 13, 2007 4:11 am |
|
|
venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
|
There's a pyro.ini in this build, so there's a type of fire.
|
Wed Jun 13, 2007 4:11 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Father Venn wrote: There's a pyro.ini in this build, so there's a type of fire.
It's just the fireball gibs and thruster effects, though.
|
Wed Jun 13, 2007 4:12 am |
|
|
venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
|
Oh...I was getting my hopes up. 14 = phail.
|
Wed Jun 13, 2007 4:13 am |
|
|
Squid Lord
Joined: Mon Jan 01, 2007 3:31 am Posts: 63 Location: The ocean dumbass
|
while it was loading i caught sight of a "shards.ini"
[or my eyes saw that instead of something else, lol]
|
Wed Jun 13, 2007 6:12 am |
|
|
venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
|
I'd like to know if anyone has figured out if you can still make an unkillable dude on here....cuz I reall need one...
|
Wed Jun 13, 2007 6:32 am |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Umm isnt water already in the game since build.. 9?
Water in brain jar. Ring any bells?
|
Wed Jun 13, 2007 9:08 am |
|
|
venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
|
Yes, but we want lakes =D
|
Wed Jun 13, 2007 9:13 am |
|
|
coilgunner
Joined: Mon Apr 02, 2007 11:08 pm Posts: 163 Location: Kansas
|
there is a shards in the effects folder and there is most likely going to be fire there would be no point in making a folder called "pyro" and in the materials there is wood and more importantly....ashes!
|
Wed Jun 13, 2007 8:37 pm |
|
|
Oni Zanders
Joined: Thu Apr 12, 2007 11:35 pm Posts: 64
|
Master Pimp wrote: Can someone make a gun that sprays this "water" please I would make one myself but I am really bad with code.
Two things you could do from here: A, modify the default "Concrete Gun" and copy it into an RTE (just make it a unique item and boom), or B, read the modding tutorials to gain a skill you'll use and enjoy for years to come.
END PROC clicheStatement()
|
Fri Jun 15, 2007 4:22 am |
|
|
|