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 anti-aliasing 
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Joined: Thu Oct 19, 2006 12:31 am
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Location: USA, VA
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Mechanoid wrote:
Daman3456 wrote:
Don't. It's a pixel physics game. Anti aliasing would add or remove pixels. We don't want that.
^
|


QFT! :grin:


Sun Jun 10, 2007 2:45 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: anti-aliasing
brinlarden wrote:
is anti-aliasing possible in cc??
if its not at the moment i think data should definitely implement it into the next build as it would make everything look much nicer,
however would this take away the classic cc look?

there should be an option


CC is PIXEL BASED. If you blur everything, guess what you can't see?

Individual PIXELS.


Sun Jun 10, 2007 4:50 am
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Joined: Tue Feb 06, 2007 7:36 am
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Plus if you have a decent gfx card with a decent driver it will allow you to force AA. (Im too tired to see if it would work)

But I think AA would be pointless in cc.


Sun Jun 10, 2007 8:02 am
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Joined: Thu Feb 16, 2006 8:09 am
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Listen up kids :grin:

You can not "force" anti-aliasing with your graphics card in a game like CC, because it makes use of a software rasterizer.

Even if Dan wanted to put AA into the game manually, the engine would not have the colors available to do the job properly (CC currently runs as in an 8-bit palette mode. only 256 colors)


Upping the colors could make anti-aliasing possible, but would make the game run much slower (using the current graphics engine). Dan would need to switch out the current system for something like opengl or direct3d to achieve decent framerates.

The graphics were designed from the beginning with a professionally "pixelled" visual feel in mind, so it doesn't really matter anyway. I doubt we'll see a fundamental change like that this late into development (but who knows I suppose..)


Mon Jun 11, 2007 7:38 pm
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Joined: Sat Dec 09, 2006 4:43 pm
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Location: at home, failing GCSE's
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to be honest i dont even know why i mentioned this, guess i forgot about the game meaning to be pixelated.

oh i know i was wandering what it would look like if it was made with flash
anyway dont care now


Mon Jun 11, 2007 9:11 pm
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