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brinlarden
Joined: Sat Dec 09, 2006 4:43 pm Posts: 197 Location: at home, failing GCSE's
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anti-aliasing
is anti-aliasing possible in cc??
if its not at the moment i think data should definitely implement it into the next build as it would make everything look much nicer,
however would this take away the classic cc look?
there should be an option
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Sat Jun 09, 2007 9:04 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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How the hell do you anti-alias a pixel physics game?
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Sat Jun 09, 2007 9:07 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Answer:
You don't.
Less you want to use wobulation, and hacking into the .exe.
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Sat Jun 09, 2007 9:09 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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This topic deserves a big lol.
LOL.
AA in CC would look silly.
Maybe Data will add it, but I don't think so....
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Sat Jun 09, 2007 9:12 pm |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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Alenth wrote: How the hell do you anti-alias a pixel physics game?
Upscaling, perhaps, it would at least put the video card to use...
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Sat Jun 09, 2007 9:13 pm |
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brinlarden
Joined: Sat Dec 09, 2006 4:43 pm Posts: 197 Location: at home, failing GCSE's
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this is what i meen
adding pixels to the outside of the other pixels to make it appear smoother (anti-aliasing)
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Sat Jun 09, 2007 9:23 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Get a screen overlay thing that blurs your vision on the computer monitor.
Hardware, not software.
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Sat Jun 09, 2007 9:27 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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brinlarden wrote: this is what i meen adding pixels to the outside of the other pixels to make it appear smoother (anti-aliasing)
It's impossible without butt sechs'n the engine.
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Sat Jun 09, 2007 9:27 pm |
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brinlarden
Joined: Sat Dec 09, 2006 4:43 pm Posts: 197 Location: at home, failing GCSE's
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hmmm well if the engine allowed opacity then im sure it would work, or you could fake it
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Sat Jun 09, 2007 9:30 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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brinlarden wrote: hmmm well if the engine allowed opacity then im sure it would work, or you could fake it
F**k it? Ohh, fake it... Hmm, yeah whatever. I think AA would suck.
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Sat Jun 09, 2007 9:31 pm |
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brinlarden
Joined: Sat Dec 09, 2006 4:43 pm Posts: 197 Location: at home, failing GCSE's
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it was just and idea
i was just wondering what it would look like
hmmmm
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Sat Jun 09, 2007 9:37 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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brinlarden wrote: :-? it was just and idea i was just wondering what it would look like hmmmm
I'll show you... Two minutes
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Sat Jun 09, 2007 9:43 pm |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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No. Never add this. Don't even consider it. Anti aliasing would ruin cortex command. Even then, some graphic cards don't support anti-aliasing(radeon 9200 series).
Don't. It's a pixel physics game. Anti aliasing would add or remove pixels. We don't want that.
Edit~ And from what I can tell on IRC, the majority of players have bad computers. Anti aliasing would just make it worse.
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Sat Jun 09, 2007 9:51 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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Bah... Well, all I did was to blur the frames... But you get the idea how AA would be in CC.
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Sat Jun 09, 2007 10:12 pm |
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Mechanoid
Joined: Fri Feb 16, 2007 7:45 am Posts: 64
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Daman3456 wrote: Don't. It's a pixel physics game. Anti aliasing would add or remove pixels. We don't want that. ^
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Sun Jun 10, 2007 1:01 am |
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