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 build 14 will mean mod overhaul! 
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Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
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I'm planning on overhauling the Crobos when the next build comes out


Sat Jun 02, 2007 8:41 pm
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Joined: Tue Dec 05, 2006 1:21 am
Posts: 432
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And, likewise, I'll be releasing Dmod, Build 14 style, but not before I tweak some of my weapons.


Sun Jun 03, 2007 12:48 am
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Joined: Sun Apr 08, 2007 2:40 pm
Posts: 230
Location: A parallel universe lodged between the final recluses of time and space
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Oh noes! Just as I get to grips with the code data changes it all... Oh well as long as it doesn't become too complicated. :P


Sun Jun 03, 2007 6:54 pm
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Joined: Tue Mar 20, 2007 6:57 pm
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Location: Dan's old Country :)
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Still, there one thing nobody's said anything about. This build's not gonna be out anytime soon. So it's not like nobody'll play a mod released within the week. And even if the best mods surely deserves to be converted, you'll have enough time to play with the weapon packs before it's released.

About converting levels, remember what he's said about the game's going to be more of a strategy game. I'm imaginating larger levels with more plays for massing armies, maybe even non-looping levels. Although apocalypse towers truly is awesome, I'm not sure how well it will go with the new game.


Sun Jun 03, 2007 7:32 pm
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Joined: Fri Oct 27, 2006 8:35 pm
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Location: Bradford, England
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Just because there's gonna be a new build doesn't mean that all the mods are useless. We can still keep build 13.


Sun Jun 03, 2007 8:08 pm
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Joined: Sun Apr 29, 2007 11:31 pm
Posts: 123
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JeCa wrote:
Still, there one thing nobody's said anything about. This build's not gonna be out anytime soon. So it's not like nobody'll play a mod released within the week. And even if the best mods surely deserves to be converted, you'll have enough time to play with the weapon packs before it's released.

About converting levels, remember what he's said about the game's going to be more of a strategy game. I'm imaginating larger levels with more plays for massing armies, maybe even non-looping levels. Although apocalypse towers truly is awesome, I'm not sure how well it will go with the new game.

I'd hope the maps are made to be bigger...


Sun Jun 03, 2007 10:14 pm
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Joined: Wed Mar 14, 2007 12:22 am
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Location: In my mom's basement playing Cortex Command... duh.
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Post yeah!
bigger maps!


Sun Jun 03, 2007 11:12 pm
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Joined: Sun Apr 15, 2007 5:56 am
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Location: outside the shithole called the University in the Forest
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I like what changes there are already. One mod I'd like to see moved over, that will also move over the hundred copies of it, is Piezo's lightsaber mod. Once that's moved over, all melee weapons are moved over.


Sun Jun 03, 2007 11:29 pm
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Joined: Thu Mar 22, 2007 12:00 pm
Posts: 185
Location: dix
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Post BOOOOM MINI REVIVE OMFG
Yes.
I'd like the following mods fixed for th next build:
3 Rockets pack
Desert Strike
The TYE series
Crobos, of course
Clone troopers
The PP-19
The plasma launcher
The AMX-11 bunker buster
Punisher's cave gun
The "Armed" and "unarmed" dropships
Building mod
Map Wipes
MaximDude's pack
The Star Wars mod


Thu Jun 07, 2007 6:01 pm
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