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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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I'm planning on overhauling the Crobos when the next build comes out
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Sat Jun 02, 2007 8:41 pm |
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Nfsjunkie91
Joined: Tue Dec 05, 2006 1:21 am Posts: 432
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And, likewise, I'll be releasing Dmod, Build 14 style, but not before I tweak some of my weapons.
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Sun Jun 03, 2007 12:48 am |
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droidak
Joined: Sun Apr 08, 2007 2:40 pm Posts: 230 Location: A parallel universe lodged between the final recluses of time and space
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Oh noes! Just as I get to grips with the code data changes it all... Oh well as long as it doesn't become too complicated.
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Sun Jun 03, 2007 6:54 pm |
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JeCa
Joined: Tue Mar 20, 2007 6:57 pm Posts: 34 Location: Dan's old Country :)
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Still, there one thing nobody's said anything about. This build's not gonna be out anytime soon. So it's not like nobody'll play a mod released within the week. And even if the best mods surely deserves to be converted, you'll have enough time to play with the weapon packs before it's released.
About converting levels, remember what he's said about the game's going to be more of a strategy game. I'm imaginating larger levels with more plays for massing armies, maybe even non-looping levels. Although apocalypse towers truly is awesome, I'm not sure how well it will go with the new game.
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Sun Jun 03, 2007 7:32 pm |
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Morbo!
Joined: Fri Oct 27, 2006 8:35 pm Posts: 167 Location: Bradford, England
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Just because there's gonna be a new build doesn't mean that all the mods are useless. We can still keep build 13.
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Sun Jun 03, 2007 8:08 pm |
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Spoot Knight
Joined: Sun Apr 29, 2007 11:31 pm Posts: 123
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JeCa wrote: Still, there one thing nobody's said anything about. This build's not gonna be out anytime soon. So it's not like nobody'll play a mod released within the week. And even if the best mods surely deserves to be converted, you'll have enough time to play with the weapon packs before it's released.
About converting levels, remember what he's said about the game's going to be more of a strategy game. I'm imaginating larger levels with more plays for massing armies, maybe even non-looping levels. Although apocalypse towers truly is awesome, I'm not sure how well it will go with the new game.
I'd hope the maps are made to be bigger...
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Sun Jun 03, 2007 10:14 pm |
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aforsberg
Joined: Wed Mar 14, 2007 12:22 am Posts: 25 Location: In my mom's basement playing Cortex Command... duh.
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yeah!
bigger maps!
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Sun Jun 03, 2007 11:12 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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I like what changes there are already. One mod I'd like to see moved over, that will also move over the hundred copies of it, is Piezo's lightsaber mod. Once that's moved over, all melee weapons are moved over.
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Sun Jun 03, 2007 11:29 pm |
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Oluf McDude
Joined: Thu Mar 22, 2007 12:00 pm Posts: 185 Location: dix
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BOOOOM MINI REVIVE OMFG
Yes.
I'd like the following mods fixed for th next build:
3 Rockets pack
Desert Strike
The TYE series
Crobos, of course
Clone troopers
The PP-19
The plasma launcher
The AMX-11 bunker buster
Punisher's cave gun
The "Armed" and "unarmed" dropships
Building mod
Map Wipes
MaximDude's pack
The Star Wars mod
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Thu Jun 07, 2007 6:01 pm |
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