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Alechs
Joined: Sat Dec 09, 2006 9:37 pm Posts: 55
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Resource Management
I was wondering, is the system for resources final yet? If not, as a suggestion, I was hoping for a system, where a designated part of the base is used as a temporary storage until a regularly scheduled supply rocket comes down an extracts the resources. of course, before the supply rocket arrives, any resources within the storage container could be stolen by enemies.
P.S. I've suggested Metal, and Oil as additional resources, they'd be a great way to limit vehicle waste.
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Fri Jun 01, 2007 2:24 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Data changed the resource gathering system from *load it into a rocket* to *let it touch you*. You seem to be suggesting a step backwards to the more complicated means. I really don't care myself, I cheat. But, it could be a nice strategic point. How would you get the gold in the container, though?
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Fri Jun 01, 2007 2:26 am |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Hmmm... Am I understanding this right?
You mine the gold, and when you touch it, it appears in a storage room of your base?
And this makes your funds, which can be stolen by intruders..?
This could be interesting.
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Fri Jun 01, 2007 11:50 am |
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The-Masses13
Joined: Thu Jan 04, 2007 3:19 am Posts: 426 Location: Melbourne, Victoria, Australia
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If you are referring to Dauss' version (which by royal decree you now are) then I support this as a toggle-able option.
- The-Masses
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Fri Jun 01, 2007 11:56 am |
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Kurrus
Joined: Sat Dec 30, 2006 11:15 pm Posts: 281
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The-Masses13 wrote: If you are referring to Dauss' version (which by royal decree you now are) then I support this as a toggle-able option.
- The-Masses
Seconded for greatness.
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Fri Jun 01, 2007 3:12 pm |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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yeh this would be amazing!
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Fri Jun 01, 2007 5:07 pm |
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Draognshadow
Joined: Sun Jan 28, 2007 5:15 pm Posts: 61 Location: Azeroth
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Kurrus wrote: The-Masses13 wrote: If you are referring to Dauss' version (which by royal decree you now are) then I support this as a toggle-able option.
- The-Masses Seconded for greatness.
Thirded for happiness.
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Fri Jun 01, 2007 7:45 pm |
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Fippe
Joined: Wed May 30, 2007 4:19 pm Posts: 69 Location: Porvoo, Finland
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Fourthed for teh awesomeness.
It would be really nice. Stealing creds from enemies...
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Fri Jun 01, 2007 7:51 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Like you get the money and it spawns particles into a container? yeah, that could be coolness.
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Fri Jun 01, 2007 8:11 pm |
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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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The only problem is that if you are close enough to steal creds then you are close enough to destroy the enemy brain.
The brain would have to be much farther underground.
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Sat Jun 02, 2007 4:30 pm |
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Alechs
Joined: Sat Dec 09, 2006 9:37 pm Posts: 55
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I was thinking right next to the starter shuttle, that could be the supply shuttle that arrives regularly. thanks for the feedback btw.
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Sat Jun 02, 2007 5:00 pm |
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carpet_ninja
Joined: Sun May 27, 2007 11:41 am Posts: 68 Location: under the carpet
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that would be a good idea since it no longer actually has a use
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Sat Jun 02, 2007 5:07 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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This idea gave me an idea to make a box full of gold, just to have sitting around.
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Sun Jun 03, 2007 1:59 am |
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