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 Make CC Faster? 
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Joined: Fri Nov 17, 2006 4:05 am
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ProjektTHOR wrote:
Kurrus wrote:
Unfriendly x 1

Way to fail at math, if yo multiply something by one, it doesn't change, therefore my unfriendliness (and further characterized as lack of tolerance for dumbassery) does not change.

-1 INT for THOR for not knowing what sarcasm and humor are. :P


Sat May 26, 2007 8:00 am
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-1000 INT for you all for careing about someone negating you an imaginary skill point.


Sat May 26, 2007 8:28 am
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am i the only one that has 3.0 GHz processor here?

too bad its wasted on 1GB RAM....


Sat May 26, 2007 10:07 am
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I can easily sasy i have the most pathetic computer here. are parts of your TEN YEARS OLD and from a manufacturer THAT WENT BROKE?


Sat May 26, 2007 10:08 am
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DJFrank wrote:
ProjektTHOR wrote:
Kurrus wrote:
Unfriendly x 1

Way to fail at math, if yo multiply something by one, it doesn't change, therefore my unfriendliness (and further characterized as lack of tolerance for dumbassery) does not change.

-1 INT for THOR for not knowing what sarcasm and humor are. :P

+2 INT for DJFrank for getting the joke :P


Sat May 26, 2007 10:34 am
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DJFrank wrote:
ProjektTHOR wrote:
Kurrus wrote:
Unfriendly x 1

Way to fail at math, if yo multiply something by one, it doesn't change, therefore my unfriendliness (and further characterized as lack of tolerance for dumbassery) does not change.

-1 INT for THOR for not knowing what sarcasm and humor are. :P

lolurdumbandstillobviouslydontknowwhatsarcasmandhumorarebecausethatwasnotsarcasmorhumoritwasfailingatbeinginsulting.

Anyway. Thinking about it, someone else I knew was having problems with this game on a Core Duo. I think multi-core processors, for some unfathomable reason, have issues with this game.

That makes me lol significantly. The game is so old-school style, high-tech equipment can't run it!


Sat May 26, 2007 1:45 pm
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ProjektTHOR wrote:
Any way. Thinking about it, someone else I knew was having problems with this game on a Core Duo. I think multi-core processors, for some unfathomable reason, have issues with this game.

That makes me lol significantly. The game is so old-school style, high-tech equipment can't run it!
Well, it only supports one core, perhaps Data will make a multithreaded version. I wonder how well a Core 2 Duo would fare. :P


Sat May 26, 2007 4:31 pm
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my computer runs cortex command slower than my friends computer which makes modding difficult for me. there are absolutely no lagginess but its just slow when I go to his house after modding a gun or something I'll try to make it as realistic as possible so when I test it on my comp it seems to run nicely then I go over there and try and its like uber fast and acts weird.


Sat May 26, 2007 4:44 pm
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Or you could also uppgrade your cooling system. That would allow you to get into the BIOS files of your computer and manually tune up your ClockFrequency (or whatever it's called in english). There were ones some guys on Dreamhack who managed to tune up their comp from 3.2 Ghz to ~8 Ghz! :shock: Wouldn't recommend you to do that at home though, since overheated computers tend to... Melt. :P


Sun May 27, 2007 7:25 pm
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ProjektTHOR wrote:
DJFrank wrote:
ProjektTHOR wrote:
Kurrus wrote:
Unfriendly x 1

Way to fail at math, if yo multiply something by one, it doesn't change, therefore my unfriendliness (and further characterized as lack of tolerance for dumbassery) does not change.

-1 INT for THOR for not knowing what sarcasm and humor are. :P

lolurdumbandstillobviouslydontknowwhatsarcasmandhumorarebecausethatwasnotsarcasmorhumoritwasfailingatbeinginsulting.

Anyway. Thinking about it, someone else I knew was having problems with this game on a Core Duo. I think multi-core processors, for some unfathomable reason, have issues with this game.

That makes me lol significantly. The game is so old-school style, high-tech equipment can't run it!

Aside from the obvious lack of you getting my joke, I was under the impression from other topics that CC isn't designed to make use of Dual Core processors. So therein lies a problem?


Sun May 27, 2007 7:59 pm
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ProjektTHOR wrote:
Anyway. Thinking about it, someone else I knew was having problems with this game on a Core Duo. I think multi-core processors, for some unfathomable reason, have issues with this game.

That makes me lol significantly. The game is so old-school style, high-tech equipment can't run it!


i have a Core Duo [1.66GHz] processor and 2GB of RAM and an extremely crappy integrated video card [not that it matters], and mine runs fine until my friend [chimpeee] does something mentally challenged and overly large.


Sun May 27, 2007 8:11 pm
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DJFrank wrote:
Aside from the obvious lack of you getting my joke, I was under the impression from other topics that CC isn't designed to make use of Dual Core processors. So therein lies a problem?

I got your joke. My statement was on how retarded said joke was. I understood both of your "jokes," but since your -first- joke is null and void because I understood HIS joke. There was no misunderstanding of said "jokes" in this thread, just your really inane sense of humor.

Additionally, the game is unable to implement and unlock the complete potential of dual core processors. Meaning: you might have dual core, but CC only uses one core. Therefore, its still using one core, just like everyone else's vanilla 32-bit processors. Using a dual core should only limit the possibilities, not hamper its function. Its a software issue, simply.

Posted after 4 minutes 22 seconds:

Squid Lord wrote:
i have a Core Duo [1.66GHz] processor and 2GB of RAM and an extremely crappy integrated video card [not that it matters], and mine runs fine until my friend [chimpeee] does something mentally challenged and overly large.

That would be because the graphics do not challenge a video card whatsoever. Its a pixel-by-pixel scan on the screen. There's no 3D acceleration, there's no user of shaders or intricate geometries...

What really kills the program is the number of mathematical computations required to derive the "physics" in the game. Honestly, whats needed more is a PhysX card, in all humor. Something to bear a large portion of the said mathematical computations.

Intel architectures and C-based languages are not optimized for raw number-crunching (even though I'm making a blind assumption that this is programmed in a C-based language, which it may very well not be).


Sun May 27, 2007 9:38 pm
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if it's in C, that'll make it easier to port to PSP, lol


so what your saying is 1 core [1.66GHz] is being used on my lappy [lap top] and the RAM is saving it a little


Sun May 27, 2007 9:45 pm
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ProjektTHOR wrote:
DJFrank wrote:
Aside from the obvious lack of you getting my joke, I was under the impression from other topics that CC isn't designed to make use of Dual Core processors. So therein lies a problem?

I got your joke. My statement was on how retarded said joke was. I understood both of your "jokes," but since your -first- joke is null and void because I understood HIS joke. There was no misunderstanding of said "jokes" in this thread, just your really inane sense of humor.

Additionally, the game is unable to implement and unlock the complete potential of dual core processors. Meaning: you might have dual core, but CC only uses one core. Therefore, its still using one core, just like everyone else's vanilla 32-bit processors. Using a dual core should only limit the possibilities, not hamper its function. Its a software issue, simply.

Posted after 4 minutes 22 seconds:

Squid Lord wrote:
i have a Core Duo [1.66GHz] processor and 2GB of RAM and an extremely crappy integrated video card [not that it matters], and mine runs fine until my friend [chimpeee] does something mentally challenged and overly large.

That would be because the graphics do not challenge a video card whatsoever. Its a pixel-by-pixel scan on the screen. There's no 3D acceleration, there's no user of shaders or intricate geometries...

What really kills the program is the number of mathematical computations required to derive the "physics" in the game. Honestly, whats needed more is a PhysX card, in all humor. Something to bear a large portion of the said mathematical computations.

Intel architectures and C-based languages are not optimized for raw number-crunching (even though I'm making a blind assumption that this is programmed in a C-based language, which it may very well not be).

The Internet. Serious Business.


Mon May 28, 2007 2:35 am
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Daman3456 wrote:
Wuut? I have a 1.8ghz and I can run nearly anything without any lag at all. Maps are no problem at all. Weapons aren't either. Unless of course they're weapons/ships that make A THOUSAND AND NINE COPIES OF THEMSELVES or just create a shitload of particles(Like covering entire screen much). CC doesn't need to have too good of a cpu for you to run it at a nice speed.


Lol my old laptop is 1.8 GHZ but System Requirements Lab says
"You Have: 1.8 GHz Performance Rated at 3.00 GHz" (it almost beats my desktops speed) (3.2GHz)
So that is probably why your computer can run it perfectly.

I am going to go test out CC on my laptop.


Mon May 28, 2007 3:17 am
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