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 Riot Shields, Friendly Fire, and Switching Actors 
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Joined: Sat Dec 09, 2006 9:37 pm
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Post Riot Shields, Friendly Fire, and Switching Actors
Riot shields are a bit strong =/, and they seem to be making weapons and objects go into the 'non grabbable' state pretty quickly. [probably because of how many skeletons have them; too many entities?]

It's probably about time we see an option to turn it off or on maybe? if possible?

Switching actors is pretty inconvient. I suggest changing it to a simple " pressing [Q] will select the closest actor to the left and [E] will select the closest to thr right.

Grenade arc - instead of the throw power meter.

Dunno wasn't sure if these had been adressed, [yes I used search] :???:


Wed May 23, 2007 3:23 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Riot Shields, Friendly Fire, and Switching Actors
Alechs wrote:
Riot shields are a bit strong =/, and they seem to be making weapons and objects go into the 'non grabbable' state pretty quickly. [probably because of how many skeletons have them; too many entities?]

It's probably about time we see an option to turn it off or on maybe? if possible?

Switching actors is pretty inconvient. I suggest changing it to a simple " pressing [Q] will select the closest actor to the left and [E] will select the closest to thr right.

Grenade arc - instead of the throw power meter.

Dunno wasn't sure if these had been adressed, [yes I used search] :???:


1. Then make them weaker in the code. And, guns not being selectable isn't controlled by any number of MO setting, as far as I'm aware.

2. Read the Dev Log. The next build will implement that exact feature.

3. I don't use grenades myself, but, I could see the use of this. However, it would seem needlessly overcomplicated to make it work indoors.


Wed May 23, 2007 3:26 am
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:o wow quick

1. I don't mean selectable, I mean they become part of the terrain. as in you can no longer pick them up. when a skele drops a riot shield I can't pick up a gun I dropped 2 seconds before. And I'm stating this for the build not for my own personal gain.

2. ah yes, I forgot about that post.

3. simply draw the arc up until the wall then end it and make an X to display were it will hit [this way if it's a grenade that explodes on contact the arc still works]


Wed May 23, 2007 3:37 am
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Joined: Tue Dec 05, 2006 1:21 am
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Alechs wrote:
:o wow quick

1. I don't mean selectable, I mean they become part of the terrain. as in you can no longer pick them up. when a skele drops a riot shield I can't pick up a gun I dropped 2 seconds before. And I'm stating this for the build not for my own personal gain.

2. ah yes, I forgot about that post.

3. simply draw the arc up until the wall then end it and make an X to display were it will hit [this way if it's a grenade that explodes on contact the arc still works]


1. This is CC disabling physics objects to keep the amount of objects down, so less gameplay lag. Hopefully, it will be changed for weapons/shields, but I dunno.


Wed May 23, 2007 3:45 am
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You could edit the restthreshold on shields to be lower.


Wed May 23, 2007 4:17 am
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