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Alechs
Joined: Sat Dec 09, 2006 9:37 pm Posts: 55
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Soon = ?
Maybe Data Realms could be the one game development project with some live updates or something to let us know how often to check our e-mails and the devlog. I mean damn, does it really hurt that bad to tell the fans how far along you are? late.
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Tue May 22, 2007 3:59 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Cortex Command is currently at test build 13.
If you want a minute to minute update, then you must first make your own game, and give a minute by minute update to every fan that asks for one.
Think about it before you post, type in the words in, think about it again, hit preview, think about it again, and then hit submit.
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Tue May 22, 2007 4:01 am |
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DJFrank
Joined: Fri Nov 17, 2006 4:05 am Posts: 81
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In the ever mentioned words of another game dev I know..
"It'll be ready when it's ready!"
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Tue May 22, 2007 4:05 am |
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AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
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Any ETA?
My little brother and I are both really anxious for the next build. Build 13 is getting annoying because of those diggers going through all my barriers and gibbing my brain.
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Tue May 22, 2007 6:07 am |
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DJFrank
Joined: Fri Nov 17, 2006 4:05 am Posts: 81
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haha, yeah that's annoying. Me and my friend have found a perfect solution though, crash a rocket there and they can't reach their digging point.
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Tue May 22, 2007 6:49 am |
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Kazuki
Joined: Tue Nov 21, 2006 8:09 am Posts: 324
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For the love of god, how many times is this going to be asked?
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Tue May 22, 2007 9:26 am |
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AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
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DJFrank wrote: haha, yeah that's annoying. Me and my friend have found a perfect solution though, crash a rocket there and they can't reach their digging point.
But they they dig there way through the rocket.
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Tue May 22, 2007 9:33 am |
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Kazuki
Joined: Tue Nov 21, 2006 8:09 am Posts: 324
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AquaGeneral wrote: DJFrank wrote: haha, yeah that's annoying. Me and my friend have found a perfect solution though, crash a rocket there and they can't reach their digging point. But they they dig there way through the rocket.
Not if you crash the rocket while they're digging.
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Tue May 22, 2007 9:36 am |
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DJFrank
Joined: Fri Nov 17, 2006 4:05 am Posts: 81
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Kazuki wrote: AquaGeneral wrote: DJFrank wrote: haha, yeah that's annoying. Me and my friend have found a perfect solution though, crash a rocket there and they can't reach their digging point. But they they dig there way through the rocket. Not if you crash the rocket while they're digging.
The obvious solution?!
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Tue May 22, 2007 10:13 am |
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AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
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DJFrank wrote: Kazuki wrote: AquaGeneral wrote: DJFrank wrote: haha, yeah that's annoying. Me and my friend have found a perfect solution though, crash a rocket there and they can't reach their digging point. But they they dig there way through the rocket. Not if you crash the rocket while they're digging. The obvious solution?!
OMG! You still have 98?
The reason why those rockets went through the terrain that far is because you PC was not processing the physics of that rocket fast enough to stop it.
When I record in FRAPS it happens.
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Tue May 22, 2007 11:54 am |
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Alechs
Joined: Sat Dec 09, 2006 9:37 pm Posts: 55
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you misunderstand. [ And I do think before I type ]. May 11th was 11 days ago it'd be nice to hear something on the forums or some more info on progress. It's not as if he's realsing a final build each time. Maybe even more post by Data would even suffice. Just some more involvment or disclosure at a more frequent rate is all I ask.
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Tue May 22, 2007 12:23 pm |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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I have to agree with Altechs.Data has not posted for AGES!And I have been waiting for the new version for months!
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Tue May 22, 2007 3:49 pm |
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DJFrank
Joined: Fri Nov 17, 2006 4:05 am Posts: 81
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AquaGeneral wrote: DJFrank wrote: Kazuki wrote: AquaGeneral wrote: DJFrank wrote: haha, yeah that's annoying. Me and my friend have found a perfect solution though, crash a rocket there and they can't reach their digging point. But they they dig there way through the rocket. Not if you crash the rocket while they're digging. The obvious solution?! *image snipped* OMG! You still have 98? The reason why those rockets went through the terrain that far is because you PC was not processing the physics of that rocket fast enough to stop it. When I record in FRAPS it happens.
No, I run 2000. Best Windows OS ever.
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Tue May 22, 2007 8:04 pm |
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