lokomotivet wrote:
Your idea is like... a rank system. Example: You kill 2 actors with your own little actor, he gets this little gold star or medal infront of his health bar which indicates he is now in a higher rank. The new rank makes him much more accurate with the guns and the SharpAim distance is longer.
Here are some examples i made up of how the ranks can affect the Actor.
- Better aim/less shake
- Longer SharpAim distance
- Better/Tougher armor, better gibwound limit
- Regenerates a small amount of health (temporary for 20 when he achives a new rank)
- Faster run speed
- More Jetpack fuel/time
- Can carry more weapons before the weight "meter" turns yellow or red.
- New sprites (such as an little gold medal on the helmet or the jacket or "bigger" armor)
etc...
All of that stuff is easily editable in the config files for the Actor you want to promote. Therefore, its pointless in the forum you decide on. It has to be something that is not configurable in .ini files, or else "Veterancy" is just a name for jacking up the stats on a Green Clone.
If this is to be utilized efficiently, the INI files for the default Actors (Blue and Green Clones, and Robots 1 and 2) must be locked up in the main bulk of the program, not editable in cleartext.
Veterancy would only apply to default units in Story Mode. Other than that, "veterancy" is just as easily added by editing files by hand.