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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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What I want is more knowledge of what triggers are availiable for use in the .ini files, a scene editor, and the modular base mapping thingie. That and a program that uses the same palette as CC so I can make decent weapons.
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Mon Dec 11, 2006 11:45 pm |
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toast
Joined: Fri Jan 07, 2005 10:19 pm Posts: 25 Location: UK
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theres ur scene editor data's post got rely old so i put the atachment back up
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Tue Dec 12, 2006 12:06 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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I meant a good one/more stuff, I already have that one, look in my new thread under mods.
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Tue Dec 12, 2006 12:48 am |
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flamin-h
Joined: Fri Dec 08, 2006 4:19 am Posts: 9
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1) A README.txt file with a little more then the controls. Maybe some documentation?
2) A member of the forums that is willing to make a TUTORIAL (mapping, weapon creating) for newbies.
3) No spam-bots. How hard is it to have a account creation process that only a real person can fill out.
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Tue Dec 12, 2006 11:07 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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flamin-h wrote: 1) A README.txt file with a little more then the controls. Maybe some documentation?
2) A member of the forums that is willing to make a TUTORIAL (mapping, weapon creating) for newbies.
3) No spam-bots. How hard is it to have a account creation process that only a real person can fill out.
1.) maybe...
2.) I did that
3.) not my problem
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Tue Dec 12, 2006 1:41 pm |
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Bunda the Great
Joined: Wed Dec 06, 2006 6:34 am Posts: 24 Location: c@l
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flamin-h wrote: 1) A README.txt file with a little more then the controls. Maybe some documentation?
2) A member of the forums that is willing to make a TUTORIAL (mapping, weapon creating) for newbies.
3) No spam-bots. How hard is it to have a account creation process that only a real person can fill out. 1. I'm making a new LoadingSplash menu with all the controls in it. May be vewwy hewpful.
2. There's something like this already. It's pretty useful.
3. Yeah, I guess so...
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Tue Dec 12, 2006 11:36 pm |
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toast
Joined: Fri Jan 07, 2005 10:19 pm Posts: 25 Location: UK
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heres an easy to implement and cool one USELESS STATISTICS!!!
like:
kills
shots
hits
gibs
highest damage to actor
gold mined
depth reached
height reached
duno not really a point to it but would add a new aspect to playing the game then you could have score boards for say who managed to blow an actor the heighest into the air?
edit one more: number of airborne particles
and how about screen shakes on explosions? optional of course
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Wed Dec 13, 2006 7:46 pm |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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Please no screen shakes. Bad things.
I definitely want a pixels/screen count, though. I can actually quantify just how badly I crash the game.
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Wed Dec 13, 2006 11:29 pm |
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Chriscc123
Joined: Fri Dec 15, 2006 7:43 am Posts: 6
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isnt the melting one impossible because this game uses a partical physics simulator type thing?
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Sat Dec 16, 2006 5:50 am |
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