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 Beam Weapons and Repair/Healing 
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Joined: Sat Dec 09, 2006 9:37 pm
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Post Beam Weapons and Repair/Healing
Will we ever see any beam technology? maybe like a giant beam from the satelite? I also thought there would be some way to repair and or heal my actors... y'know, but not in a cheesy "health box with a red cross on it" way. Maybe a healing tool or a pod.


Sun Dec 10, 2006 6:07 pm
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Joined: Mon Nov 28, 2005 4:59 pm
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Beam technology is coming! :)

Btw welcome to our shiney forum!


Sun Dec 10, 2006 6:13 pm
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Joined: Mon Dec 04, 2006 3:34 am
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Indeed, I think a few people are working on call-down attacks.


Sun Dec 10, 2006 7:19 pm
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DRLGrump
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hey wat does btw mean?


Sun Dec 10, 2006 7:50 pm
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by the way


Sun Dec 10, 2006 7:52 pm
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By the way... here is a list of "chat" words...


Sun Dec 10, 2006 7:53 pm
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Somebody made a beam weapon before, it's a laser gun.


Sun Dec 10, 2006 8:46 pm
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Beam = Grenade that makes a few HEAVY projectiles way above it. :?


Sun Dec 10, 2006 8:52 pm
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Is it possible to make a bullet do negative damage?

If so i can make a healing gun


Mon Dec 11, 2006 10:29 am
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No, think of HOW damage is done.


Mon Dec 11, 2006 1:52 pm
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Dunno, havent bothered looking at that yet.

I've only messed with spread, velocity, sharpness and graphics


Mon Dec 11, 2006 2:33 pm
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Joined: Thu Dec 14, 2006 7:19 pm
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I want either a sniper rifle, or a railgun. Maybe a simple grenade launcher. Though, medkits sound like a good idea.


Thu Dec 14, 2006 7:26 pm
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Juggz wrote:
Dunno, havent bothered looking at that yet.

I've only messed with spread, velocity, sharpness and graphics


It does damage by force. Which in turn is calculated by speed*mass*sharpness.

Meaning you can't do negative force damage on an actor.

Meaning what you're asking is impossible.


Thu Dec 14, 2006 7:37 pm
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Bummer. Soldat lets you do negative damage with each shot. :?


Thu Dec 14, 2006 7:40 pm
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maybe you can do negative shots, do spped equals minus something and it will fly backwards..... maybe hitting you or the guy behind you and a positive(speed) x positive(mass) x negative(sharpness) = a minus number!!!

(maths sure is fun!)


Thu Dec 14, 2006 11:39 pm
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