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 Bah! IDEA! 
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Joined: Fri Dec 08, 2006 4:10 am
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Location: Wisconsin
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Juggz wrote:
I agree with shaving a cat bald and dipping it in tar to then stick to a bull named henry


Agreed

I think you should be able to turn on and off the FF, but the rockets still hurts.

PS i wonder how they make online play?


Mon Dec 11, 2006 5:37 am
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Joined: Wed Dec 06, 2006 6:34 am
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rockits! lol


Mon Dec 11, 2006 5:38 am
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Joined: Mon Dec 04, 2006 3:34 am
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Muffenz wrote:
I think you should be able to turn on and off the FF, but the rockets still hurts.

PS i wonder how they make online play?


HOW would turning of FF be workable? It's a physics game, if something hits you, it exerts force.

For online play, it would lag like hell because of all the stuff that would have to be communicated. They could do multiplayer through dedicated servers though, where both players are recieving data(as opposed to one of them being the host) that would still lag, but considerable less.


Mon Dec 11, 2006 5:58 am
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Joined: Tue Dec 05, 2006 1:21 am
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Perhaps the game could check which team fired the projectile, and if there's a COLLISION IMMINENT CAP'N it could decide whether to let it collide or to just pass through the object.


Mon Dec 11, 2006 6:05 am
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Joined: Wed Nov 15, 2006 2:42 pm
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Location: Western Australia
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Theres a fix for that somewhere...

And me and my bother play just fine, though sometimes if im firing he cant get into his buy screen


Mon Dec 11, 2006 10:14 am
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Joined: Fri Dec 08, 2006 4:19 am
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Most high-end keyboards are designed so you can press about 10 keys at the same time.


Mon Dec 11, 2006 1:04 pm
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Joined: Wed Nov 15, 2006 2:42 pm
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My average keyboard can do about 6, depending on the keys...

If its a mixture of num pad and normal then mine can do 6 - 10 well


Mon Dec 11, 2006 1:43 pm
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Joined: Sat Dec 23, 2006 1:57 am
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Location: Canada
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I get around the too-many-keys problem by plugging in 2 keyboards at once when I play with a friend.

I would love to see a co-op mode too.


Sat Dec 23, 2006 2:05 am
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Nfsjunkie91 wrote:
Perhaps the game could check which team fired the projectile, and if there's a COLLISION IMMINENT CAP'N it could decide whether to let it collide or to just pass through the object.


I would love to see the lag on that.


Sat Dec 23, 2006 2:08 am
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