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Xsniper80
Joined: Sun Oct 22, 2006 5:00 am Posts: 1
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Massive World?
Will there be huge worlds? Worlds that take time to get around, and makes the player have that massive battle fun feeling?
--> Turrets, Dropships, Landers, Mechs, etc. = Fun stuff eh?
Just thought I'd ask about this.
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Sun Dec 10, 2006 5:40 am |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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you mean kinda like battle field no??
this idea is pretty good but dont forget that cortex command is a 2d game
and that would be kind of a problem dont you think?
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Sun Dec 10, 2006 6:36 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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I believe he means a linear level, thats really long.
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Sun Dec 10, 2006 6:38 am |
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Juggz
Joined: Wed Nov 15, 2006 2:42 pm Posts: 304 Location: Western Australia
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Obviously
I think it would be a good idea
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Sun Dec 10, 2006 7:32 am |
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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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It's the only way to make vehicles (jeeps, tanks and whatever else)
useful.
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Sun Dec 10, 2006 8:05 am |
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Juggz
Joined: Wed Nov 15, 2006 2:42 pm Posts: 304 Location: Western Australia
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What i dislike is where in brain vs brain the map overlaps and you sorta disappear for a second while passing through it...
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Sun Dec 10, 2006 8:11 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Thats the wrap-around, it's in both modes.
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Sun Dec 10, 2006 7:23 pm |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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Yes RANDOM GENERATED levels!!
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Sun Dec 10, 2006 8:47 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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*twitch* I know how long it takes to generate NOW, when all it does is gold rocks and plants, if it did terrain... I think the best for that is for the scene editor to have a 'generate contour' function, then if you like it you save it, it would take a bit much in the way of sytem resources to do random maps in CC. Also, map selsction in BvB/BvC...
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Sun Dec 10, 2006 8:49 pm |
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Juggz
Joined: Wed Nov 15, 2006 2:42 pm Posts: 304 Location: Western Australia
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WRAPAROUND SUX... Are we getting that fixed too?
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Mon Dec 11, 2006 12:15 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Wrap-around has its uses, such as the fact that otherwise we need borders.
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Mon Dec 11, 2006 2:50 am |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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Alenth wrote: Wrap-around has its uses, such as the fact that otherwise we need borders.
Excellent observation.
One-way levels would be AWESOME for campaign missions. Destroy the brains in a series of bunkers using only the weapons you find along the way.
mmmmmmmmm.
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Mon Dec 11, 2006 3:30 am |
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Juggz
Joined: Wed Nov 15, 2006 2:42 pm Posts: 304 Location: Western Australia
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Actually that sounds like a great idea... DATA COME READ THIS... USE THIS IDEA
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Mon Dec 11, 2006 10:11 am |
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