View unanswered posts | View active topics It is currently Thu Dec 26, 2024 6:33 am



Reply to topic  [ 13 posts ] 
 Massive World? 
Author Message

Joined: Sun Oct 22, 2006 5:00 am
Posts: 1
Reply with quote
Post Massive World?
Will there be huge worlds? Worlds that take time to get around, and makes the player have that massive battle fun feeling?
--> Turrets, Dropships, Landers, Mechs, etc. = Fun stuff eh?

Just thought I'd ask about this. :?


Sun Dec 10, 2006 5:40 am
Profile WWW
User avatar

Joined: Sun Dec 03, 2006 6:50 am
Posts: 311
Location: I miss my +1k post count :(
Reply with quote
Post 
you mean kinda like battle field no??
this idea is pretty good but dont forget that cortex command is a 2d game
and that would be kind of a problem dont you think?


Sun Dec 10, 2006 6:36 am
Profile
User avatar

Joined: Sat Dec 02, 2006 4:00 am
Posts: 343
Location: Devil's Advocate
Reply with quote
Post 
I believe he means a linear level, thats really long.


Sun Dec 10, 2006 6:38 am
Profile WWW
User avatar

Joined: Wed Nov 15, 2006 2:42 pm
Posts: 304
Location: Western Australia
Reply with quote
Post 
Obviously :D


I think it would be a good idea


Sun Dec 10, 2006 7:32 am
Profile WWW
User avatar

Joined: Sat Oct 14, 2006 8:51 pm
Posts: 155
Location: Chair
Reply with quote
Post 
It's the only way to make vehicles (jeeps, tanks and whatever else)
useful.


Sun Dec 10, 2006 8:05 am
Profile
User avatar

Joined: Wed Nov 15, 2006 2:42 pm
Posts: 304
Location: Western Australia
Reply with quote
Post 
What i dislike is where in brain vs brain the map overlaps and you sorta disappear for a second while passing through it...


Sun Dec 10, 2006 8:11 am
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
Thats the wrap-around, it's in both modes.


Sun Dec 10, 2006 7:23 pm
Profile
User avatar

Joined: Thu Sep 14, 2006 10:44 pm
Posts: 488
Location: bay12forums.com
Reply with quote
Post 
Yes RANDOM GENERATED levels!! :D :D


Sun Dec 10, 2006 8:47 pm
Profile

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
*twitch* I know how long it takes to generate NOW, when all it does is gold rocks and plants, if it did terrain... I think the best for that is for the scene editor to have a 'generate contour' function, then if you like it you save it, it would take a bit much in the way of sytem resources to do random maps in CC. Also, map selsction in BvB/BvC...


Sun Dec 10, 2006 8:49 pm
Profile
User avatar

Joined: Wed Nov 15, 2006 2:42 pm
Posts: 304
Location: Western Australia
Reply with quote
Post 
WRAPAROUND SUX... Are we getting that fixed too?


Mon Dec 11, 2006 12:15 am
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
Wrap-around has its uses, such as the fact that otherwise we need borders.


Mon Dec 11, 2006 2:50 am
Profile
User avatar

Joined: Tue Dec 05, 2006 3:36 pm
Posts: 676
Reply with quote
Post 
Alenth wrote:
Wrap-around has its uses, such as the fact that otherwise we need borders.


Excellent observation.

One-way levels would be AWESOME for campaign missions. Destroy the brains in a series of bunkers using only the weapons you find along the way.

mmmmmmmmm.


Mon Dec 11, 2006 3:30 am
Profile
User avatar

Joined: Wed Nov 15, 2006 2:42 pm
Posts: 304
Location: Western Australia
Reply with quote
Post 
Actually that sounds like a great idea... DATA COME READ THIS... USE THIS IDEA :D


Mon Dec 11, 2006 10:11 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 13 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.397s | 13 Queries | GZIP : Off ]