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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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[v1.0] The Order
Last edited by No_0ne on Fri May 09, 2014 5:08 am, edited 2 times in total.
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Thu May 08, 2014 8:57 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: [v1.0] The Order
I'm completely impressed! To begin with, the combination of the Beam Lance jump and their AI, they are the first actors I've ever seen to be an actual threat with close combat weapons. Plus, the effects of it are really amazing. It's very well balanced, the grenade is goddamn amazing, and the sprites look very well. I can't seem to find anything I don't like Amazing job!
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Thu May 08, 2014 9:24 pm |
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TheFunsizeNinja
Joined: Tue Jun 11, 2013 6:28 pm Posts: 61
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Re: [v1.0] The Order
HOLY MOTHER TERESA ON THE HOOD OF A MERCEDES BENDZ I LOVE THIS.
And I don't think I've ever seen a melee weapon... "Made" like that.
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Thu May 08, 2014 10:24 pm |
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haloman
Joined: Mon Jun 24, 2013 5:08 am Posts: 430 Location: Reconstructing W.A.S Forces,
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Re: [v1.0] The Order
yesss ive been waiting for this mod it looks so awsome
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Thu May 08, 2014 10:49 pm |
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Mr_Rainbow
Joined: Mon Mar 25, 2013 11:46 am Posts: 88 Location: Taking a trip around Uranus
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Re: [v1.0] The Order
My god. I think this might be up there with S.A.W and W40K.
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Thu May 08, 2014 11:05 pm |
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TheFunsizeNinja
Joined: Tue Jun 11, 2013 6:28 pm Posts: 61
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Re: [v1.0] The Order
Um... With the manual download, I seem to be getting a "Could not match property Error happened in Knights.rte/Devices/Flamer.ini at line 243!" error.
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Thu May 08, 2014 11:36 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: [v1.0] The Order
Are you on B30? Because the mod utilizes some of the new properties like AIFireVel and AILifeTime.
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Thu May 08, 2014 11:44 pm |
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TheFunsizeNinja
Joined: Tue Jun 11, 2013 6:28 pm Posts: 61
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Re: [B30][v1.0] The Order
My ver is old I think... So that might be the case :/
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Thu May 08, 2014 11:53 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: [B30][v1.0] The Order
Also, thanks for adding manual download, since devs released B30 on the licensing page I stopped using the Steam version altogether.
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Fri May 09, 2014 12:00 am |
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TheFunsizeNinja
Joined: Tue Jun 11, 2013 6:28 pm Posts: 61
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Re: [B30][v1.0] The Order
Man, I really wanted to use this
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Fri May 09, 2014 12:19 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: [B30][v1.0] The Order
What's keeping you from upgrading?
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Fri May 09, 2014 12:21 am |
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TheFunsizeNinja
Joined: Tue Jun 11, 2013 6:28 pm Posts: 61
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Re: [B30][v1.0] The Order
Err... Nothing.
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Fri May 09, 2014 12:25 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: [B30][v1.0] The Order
We just got the B30 tag added, so you can put that on now.
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Fri May 09, 2014 2:38 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: [v1.0] The Order
If you are shooting the arbiter and drop it, it still fires. It's funny imo
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Sat May 10, 2014 7:26 am |
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Mr_Rainbow
Joined: Mon Mar 25, 2013 11:46 am Posts: 88 Location: Taking a trip around Uranus
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Re: [v1.0] The Order
Not sure if you're working on Void Wanderers support or not, but I have a modified Combine.lua (CMB.lua) that seems to work for it. EDIT May 12https://www.dropbox.com/s/s2i35z9vphpul6i/knights.luaAs I don't know much about lua, there's some errors that I'll try to fix. Its not perfect, but it's still fun to cause carnage as knights on a space ship.
Last edited by Mr_Rainbow on Tue May 13, 2014 12:34 am, edited 1 time in total.
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Sun May 11, 2014 2:12 am |
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