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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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best idea!!!
cortex coomand must have multi player online option seriously!!
oh and another idea is lets say when you buy 3 bodies doesnt matter what and when you choose one of them you get control of him
the other bodies just stand still and it should be like that when they are not chosen and AI proporties should take over them and you can still switch between them like in the fifa soccer games i think that whould be really cool becaus when i play brain vs cpu its kind of frustrating that he can control several units and i cant good idea no???
oh and maybe you can order other bodies to do stuff like mining defending etc by using commands i think that whouold be really cool
sorry for the long post
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Sun Dec 03, 2006 7:00 am |
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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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You mean like when you buy them you can predetermine they're AI.
Ex: You need to up your gold production.
You order some robots and set them to Miner AI with some sort of drop down menu after selecting them to board. Give them the equipment needed and them let them go autodig as opposed to defending last given location when they aren't needed.
There could be multiple AI settings that have different costs like "active defender"(patrols base perimeter, helps other bots in the vicinty, etc.)
would cost more than "passive defender"(stands, fires if enemy is positioned in range). So more intellegent = more expensive as a balance so that no one will just always use the same AI.
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Sun Dec 03, 2006 8:17 am |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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Yes, they are being "installed" before the battle or maybe if they go to a computer /the brain they could be "reinstalled" ? If not installed they would just stand there and when a enemy is really close they would fire....
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Sun Dec 03, 2006 9:15 am |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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yes precisely
but is it possible now in the game???
cuz its frustrating that when you do brain vs cpu he can control several units at a time when i only can control 1 at time...
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Sun Dec 03, 2006 2:10 pm |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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My ears hurt.
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Sun Dec 03, 2006 4:35 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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why
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Sun Dec 03, 2006 4:47 pm |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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Phone.
Nothing else, not a Banana.
*hint* *hint*
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Sun Dec 03, 2006 4:56 pm |
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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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Hint, hint?
I'm going to research your banana reference.
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Mon Dec 04, 2006 8:18 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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Mon Dec 04, 2006 8:20 pm |
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Giant. Metal. Idiot
Joined: Wed Oct 18, 2006 12:09 pm Posts: 48
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Don't you kids (divix) know how to use grammar!? It's like you were saying a word every milisecond! Anyway, it's gonna be a long time before Cortex Command supports online multiplayer.
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Mon Dec 04, 2006 10:00 pm |
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BlackNecro
Joined: Sat Dec 02, 2006 12:41 am Posts: 27 Location: Germany
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Yeah it will take some time to get a workin multiplayer ... just imagine the whole fileparsing ♥♥♥♥ .... how would you calculate the physics? The client gives the command and the server calculates and sends that back to the client --- imagine 5 client rockets hitting the ground at the same time ... laaaaggggggg
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Mon Dec 04, 2006 10:11 pm |
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Kokits
Joined: Sun Dec 03, 2006 4:00 am Posts: 578 Location: America
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Giant. Metal. Idiot wrote: Don't you kids (divix) know how to use grammar!? It's like you were saying a word every milisecond! Anyway, it's gonna be a long time before Cortex Command supports online multiplayer.
dood itts a ferom we can typ how wee wannt.
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Tue Dec 05, 2006 12:48 am |
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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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Now I understand the banana reference
Now my life is complete. :
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Tue Dec 05, 2006 3:29 am |
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