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Arrrgh3
Joined: Thu Nov 08, 2012 2:18 am Posts: 25
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Re: Starcraft Ghost
This zip for the mac?
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Sat Nov 24, 2012 1:08 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Starcraft Ghost
I don't think so but if you look closely, the last post was 2 years ago so I doubt that this works with 1.0. You'll have to magic some compatibility into it.
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Sun Nov 25, 2012 3:48 am |
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ryanbob1
Joined: Fri Dec 30, 2011 2:03 am Posts: 295
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Re: Starcraft Ghost
It's fully functional with 1.0. Don't make assumptions, just test it.
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Sun Nov 25, 2012 8:42 pm |
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debruynvince
Joined: Tue Apr 24, 2012 12:43 pm Posts: 81
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Re: Starcraft Ghost
i have to say, the sniper rifle seems to do squat unless you hit the ground under an enemy. the shot passes right through any enemy without even touching them. fix?
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Wed Nov 28, 2012 9:29 pm |
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Ltp0wer
Joined: Tue Jul 07, 2009 11:44 pm Posts: 5
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Re: Starcraft Ghost
debruynvince wrote: i have to say, the sniper rifle seems to do squat unless you hit the ground under an enemy. the shot passes right through any enemy without even touching them. fix? It does this for me too, but only when there is a lot going on on my screen. I probably wouldn't have even noticed it if it weren't from me reading your post. Perhaps it is a lag-related issue with the high fire velocity? edit: Oh ♥♥♥♥, this is my first post? I wasted my 3 years of lurking on this?
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Thu Nov 29, 2012 1:50 am |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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Re: Starcraft Ghost
Actually it's because it uses a TDExplosive as the bullet, back in...build 23 - build 24(5?) TDExplosives still collide with actors, now they just pass through them. You could change the TDExplosive to an AEmitter, along with a few other changes that the AEmitter will require, or possibly a MORotating(not sure) as a 'fix'.
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Thu Nov 29, 2012 2:10 am |
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Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
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Re: Starcraft Ghost
I wish he could have a (expensive) miniature-mini nuke. You know, like the UniTec nukes, but a little bit bigger?
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Fri Dec 07, 2012 4:34 pm |
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Svendice
Joined: Sun Nov 04, 2012 12:35 am Posts: 53 Location: Bunker A-03, Burraki desert, 3 miles below sea level
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Re: Starcraft Ghost
Oh wow, I spotted this just as I finished the SC1 Gauss rifle weapon in my gunpack.
Nice.
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Mon Dec 17, 2012 5:30 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Re: Starcraft Ghost
I tried making a nuke way back when, but couldn't get the effect I wanted so I gave up. I haven't touched cortex command in years so I'm not sure how the code has changed, or even remember how to mod.
I just downloaded the newest version so I'll play it and if I get into I'll try to finish this guy.
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Fri Feb 01, 2013 1:13 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Starcraft Ghost
Oh Gosh, you are back.
If you want, look at Online Tech, R.E.T.A.R.D.S, and Psy-Clone, for a few pointers. Set aside that Cavecricket, weegee, and TLB are notable modders.
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Fri Feb 01, 2013 4:28 am |
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