View unanswered posts | View active topics It is currently Thu Dec 26, 2024 7:54 pm



Reply to topic  [ 7 posts ] 
 Picking a faction to fight? 
Author Message

Joined: Sun Jul 15, 2012 6:40 pm
Posts: 1
Reply with quote
Post Picking a faction to fight?
I was wondering how I can choose which faction to fight instead of them being randomly picked. I noramally play endless skirmish mode.


Sun Jul 15, 2012 6:42 pm
Profile
User avatar

Joined: Wed Feb 14, 2007 5:37 am
Posts: 350
Reply with quote
Post Re: Picking a faction to fight?
Open up Constants.lua in the Base.rte, go to the line that says rte.TechList and remove the factions you don't want to fight against.

So, if you only wanted to fight the Coalition, it would look like this:
rte.TechList = {"Coalition"};


Mon Jul 16, 2012 4:36 am
Profile WWW
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Reply with quote
Post Re: Picking a faction to fight?
Oh, and I also have a question related to the title and thread. Is there any way to change the Load outs to the ones of a specific faction without going on the campaign, just going to a normal skirmish battle?


Tue Jul 17, 2012 5:34 am
Profile
User avatar

Joined: Wed Apr 25, 2012 4:17 am
Posts: 202
Location: Brisbane
Reply with quote
Post Re: Picking a faction to fight?
Is there a way to make the AI use all factions instead of having only one faction to fight for the entire match? It gets very annoying building an awesome base only to get stuck with the dummys for the rest of the game.


Tue Jul 17, 2012 12:05 pm
Profile
User avatar

Joined: Wed Aug 04, 2010 2:31 pm
Posts: 216
Reply with quote
Post Re: Picking a faction to fight?
For endless it would be really great if the factions cycled. There would be a lua timer and every few minutes the attacking faction would swap. Giving each faction a chance to go at you. I will try coding this myself in lua and post it here.

I don't think you guys UNDERSTAND how long it took me to find this topic again.
But here it is as promised, borowed my friends laptop to code this, was realy easy though.

Copy all that in the spoiler into your Data Realms\Cortex Command\Base.rte\Activities\EndlessSkirmish.lua


Also if you want to play against all factions:

that you replace in Cortex Command\Base.rte\Constants.lua


Fri Jul 20, 2012 10:22 am
Profile
User avatar

Joined: Wed Apr 25, 2012 4:17 am
Posts: 202
Location: Brisbane
Reply with quote
Post Re: Picking a faction to fight?
Cybernetic wrote:
Copy all that in the spoiler into your Data Realms\Cortex Command\Base.rte\Activities\EndlessSkirmish.lua


I did, but every time I go into endless skirmish defense the lua console says something along the lines of "endless skirmish defense was NOT started due to errors". Do I copy it into Data Realms\Cortex Command\Base.rte\Activities\EndlessSkirmish.lua, or do I replace it? :???:


Sun Jul 22, 2012 4:48 am
Profile
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Reply with quote
Post Re: Picking a faction to fight?
I think you gotta replace it... If you did, then copy :D


Mon Jul 23, 2012 1:35 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 7 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.111s | 14 Queries | GZIP : Off ]