Overhaul/Porting in progress
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Data
DRL Developer
Joined: Tue Jul 27, 2004 8:02 pm Posts: 428 Location: AZ
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Overhaul/Porting in progress
Folks,
Just wanted to let you know that there will be a pause in the regular releases of test builds of DIRT, because we are currently completely overhauling the graphics system, and porting it to Allegro.
We're doing this in order to fix the many performance issues and other crash/incompatibility problems currently present, and, equally importantly, to be able to port the whole game over to linux and the macosx platforms, since the new API's we'll be using exclusively are cross-platform.
Also, we are hoping this will allow windowed mode and elegant task switching in and out of gameplay.
In short, the graphics should end up looking just like they do now, but much faster and on many more computers than now.
Thanks for your feedback and patience, your support is helping tremendously.
Last edited by Data on Tue Aug 29, 2006 11:58 am, edited 2 times in total.
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Wed Jan 26, 2005 7:04 am |
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Mr 47
Joined: Sun Nov 07, 2004 4:05 am Posts: 52 Location: Look behind you
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There've been regular releases?! WHERE!?!
O_O
Sounds good, yay for Allegro!
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Wed Jan 26, 2005 3:35 pm |
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mooseproduce
Joined: Tue Jan 11, 2005 11:40 pm Posts: 15
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Sweet, now maybe I'll be able to walk on dirt! :P
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Thu Jan 27, 2005 7:40 pm |
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InaneAndMatu
Joined: Sun Jan 23, 2005 11:33 am Posts: 3
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Any idea when the Allegro version will be out? Im impatient to play this .
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Tue Feb 15, 2005 5:28 am |
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Linongion
Joined: Tue Feb 15, 2005 6:06 pm Posts: 660 Location: Canada
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So not much happening lately......
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Sun Mar 13, 2005 3:26 am |
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MD004
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any more news for us yet?
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Sat Apr 02, 2005 3:01 am |
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Data
DRL Developer
Joined: Tue Jul 27, 2004 8:02 pm Posts: 428 Location: AZ
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Not anything other than that we're working hard to port this baby to allegro right now, and it's going slow because of other distractions. It's definitely going forward though, and you will never have to worry about this proejct being abandoned. It's been going on for 5+ years now, and it's still alive, so..
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Mon Apr 04, 2005 10:22 pm |
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Marky Mark
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We love you! Good luck! Keep it going! Woo!
Baba-booey
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Fri Apr 08, 2005 9:08 pm |
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Guest
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Thu Apr 14, 2005 9:24 pm |
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Data
DRL Developer
Joined: Tue Jul 27, 2004 8:02 pm Posts: 428 Location: AZ
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Folks,
I am happy to report that I just resigned from one of my day jobs, so I will be using much o th efree time to work on the project again. (yes, for real this time)
You may have notice that the site went down for a while; I had to move it to a new host. Everything is up and running again, but some posts may have been lsot msince I only had a backup of the database from early sept available.
I'm talked to our fav artist Prom, and he's expressed interest in creating some more kickass content as well. Although I'm woefully behind on implementing stuff for the art he's already contributed...
So hang tight and keep an eye out for new content and a reworked site and new progress in general!
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Thu Sep 29, 2005 6:03 pm |
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Fat Zombie
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...
Well? Any news so far?
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Wed Nov 09, 2005 8:15 pm |
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Data
DRL Developer
Joined: Tue Jul 27, 2004 8:02 pm Posts: 428 Location: AZ
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Spent the last month on it. Basically it's been the regular grueling work of poritng from one library to another. Right now I'm working on the timing functions.
When the porting is done, we'll release a build that is functionally similar to the last one, but now should run faster and with much better compatibility, and run in a window too. Only then can we go ahead and continue implementing features and polish.
As to when the next build is to be released, the answer is: when it's done.
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Wed Nov 09, 2005 10:34 pm |
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Promster
Joined: Sun Aug 01, 2004 12:04 am Posts: 123 Location: .se
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It's ALIIIVE!
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Thu Nov 10, 2005 4:14 am |
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Data
DRL Developer
Joined: Tue Jul 27, 2004 8:02 pm Posts: 428 Location: AZ
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Welcome back, good Sir!
It is, indeed, alive.
(btw should have my gp2x soon! sure you don't want one?)
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Thu Nov 10, 2005 5:00 am |
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DELETED
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DELETED
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Tue Dec 06, 2005 5:58 pm |
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