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Hawk247
Joined: Wed Aug 10, 2011 8:48 pm Posts: 17
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5) 2-05-010
Hmm, I tried putting Spinsound.wav in various folders, but to no luck, I guess I'll try the coding route. Thanks for the help.
EDIT: Nevermind, I got it to work xD
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Sat Dec 17, 2011 10:14 pm |
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ModTester
Joined: Sun Nov 13, 2011 11:26 pm Posts: 11
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5) 2-05-010
This mod is very overpowered but after testing ITS VERY FUN so you are forgiven for not collation enough or anything else because this mod is awesome
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Sun Dec 18, 2011 11:13 am |
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DarkDXZ
Joined: Wed Sep 14, 2011 2:39 pm Posts: 51
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5) 2-05-010
Well, finally a threat for a Behemoth, but... I've got a problem. Something regarding SpinSound.wav file... Could anyone help, please?
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Thu Dec 22, 2011 9:28 pm |
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Captinassassin
Joined: Thu Nov 17, 2011 3:12 am Posts: 1
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5) 2-05-010
DarkDXZ wrote: Well, finally a threat for a Behemoth, but... I've got a problem. Something regarding SpinSound.wav file... Could anyone help, please? Go into C:\Program Files (x86)\Data Realms\Cortex Command\CoalitionPunisher.rte\Devices\Weapons\Dronelauncher and open the .ini there scroll down untill you see FilePath = Coalition.rte/Devices/Weapons/SpinSound.wav then change that to C:\Program Files (x86)\Data Realms\Cortex Command\Coalition.rte\Effects\Sounds\SpinSound.wav and that should fix your problem
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Thu Dec 22, 2011 9:41 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5) 2-05-010
Asklar wrote: Ah, it's because that mod is for older builds. On newer builds most files have been moved around, so you can easily correct the path to that file. Go 1 page back.
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Thu Dec 22, 2011 9:49 pm |
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DarkDXZ
Joined: Wed Sep 14, 2011 2:39 pm Posts: 51
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5) 2-05-010
Ok, thanks. Problem fixed.
And THIS THING is bloody hell funny to use (crushing enemies to pieces...) Mind = blown (no pun intended, but Punisher tends to fall to pieces with no reason)
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Fri Dec 23, 2011 4:54 pm |
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Chimera404
Joined: Sat Jan 14, 2012 1:44 am Posts: 2
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5) 2-05-010
Erp.
I find that the CrushFist isn't working on my mac. The F button doesn't seem to do anything when held or pressed. It seems to be the most awesome part of the mech, so.... help please?
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Sat Jan 14, 2012 1:47 am |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5) 2-05-010
You guys already figured it out a long time ago but nonetheless, updated to build 26. I'm glad people kept caring about what I created even long after I had stopped caring. Thank you everyone Chimera404 wrote: Erp.
I find that the CrushFist isn't working on my mac. The F button doesn't seem to do anything when held or pressed. It seems to be the most awesome part of the mech, so.... help please? I'm not sure why it wouldn't work on a mac. I don't know much lua, as far as I know it should work...
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Sun May 20, 2012 9:45 am |
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Arrrgh3
Joined: Thu Nov 08, 2012 2:18 am Posts: 25
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
Can you please make a zip file for this?If you do you cool
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Mon Dec 24, 2012 9:13 pm |
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sproginator
Joined: Thu Oct 11, 2012 12:25 am Posts: 36
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
Can someone update this?
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Thu Jan 24, 2013 7:41 pm |
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sproginator
Joined: Thu Oct 11, 2012 12:25 am Posts: 36
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
Nevermind, Updated this myself with a few variations, I've also made it purchasable in game as a unit, Will work on re-balancing my version. I felt it to be a bit weak in terms of ROF and such. May upload it if I have permission
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Fri Jan 25, 2013 3:43 pm |
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MaxHambo
Joined: Thu Aug 09, 2012 10:43 am Posts: 10 Location: Brighton, East Sussex
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
I really hate to bump old post's like this... But i love this mod and i cant for the life of me work out how to fix the hand, normally when you hold 'f' the punishers hand will grab actors, but for 1.05 this is not working... if someone could post a fix i would give them free cookies*
*(Virtual cookies, they last forever)
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Mon May 06, 2013 5:24 pm |
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xenotashin
Joined: Sat Apr 06, 2013 3:14 am Posts: 23 Location: Lost in a place called "Oklahoma"
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
You'll probably need someone to fix the o-ray mechanisms on the "crush fist" weapon, or write up a new script for that weapon. I would try and help more but I have very little modding experience with CC.
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Mon May 06, 2013 5:43 pm |
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MaxHambo
Joined: Thu Aug 09, 2012 10:43 am Posts: 10 Location: Brighton, East Sussex
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
Yes, that's my problem, i'm a terrible modder and would have no clue where to start...
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Mon May 06, 2013 9:53 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012
Look in the Minor Mods thread, I think there something called the strength implant, it may have what you need.
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Tue May 07, 2013 12:07 am |
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