| Author | Message | 
        
			| SgtBob 
					Joined: Wed Nov 29, 2006 1:16 am
 Posts: 5
   | It's too bad that ordering huge numbers of frag shells without a body doesn't cause them to explode when you drop your cargo.
 It could be like carpet-bombing.  
 
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			| Wed Nov 29, 2006 1:43 am | 
					
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			| ToonyMan 
					Joined: Thu Sep 14, 2006 10:44 pm
 Posts: 488
 Location: bay12forums.com
   | Reminds me of Worms. Sheep Strike!!  
 
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			| Wed Nov 29, 2006 1:44 am | 
					
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			| The Punisher 
					Joined: Mon Nov 28, 2005 4:59 pm
 Posts: 1207
 Location: Norway
   | @Juggz Who said we didnt have nukes ...
 the v1 is much stronger than v1.4 but v1 can make the game crash if you use it near the bottom! And I dont know if it works with the newest version. plz test and reply in the thread... 
 
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			| Wed Nov 29, 2006 8:09 am | 
					
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			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   | hi 
 
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			| Wed Nov 29, 2006 11:34 pm | 
					
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			| The Punisher 
					Joined: Mon Nov 28, 2005 4:59 pm
 Posts: 1207
 Location: Norway
   | hellooo 
 
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			| Thu Nov 30, 2006 2:01 pm | 
					
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			| Juggz 
					Joined: Wed Nov 15, 2006 2:42 pm
 Posts: 304
 Location: Western Australia
   | BTW your nukes dont work no more    And can you tell me how to make my Long Cannon modification shoot a round so fast/powerful it drills through the ground and throws the guy back
 
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			| Thu Nov 30, 2006 2:41 pm | 
					
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			| The Punisher 
					Joined: Mon Nov 28, 2005 4:59 pm
 Posts: 1207
 Location: Norway
   | Look for
AddAmmo = Round
	InstanceName = Round Cannon
	ParticleCount = 1 Particle = TDExplosive
 CopyOf = Frag Shell
 Shell = MOSRotating
 CopyOf = Cannon Casing
	FireVelocity = 90
	ShellVelocity = 10
 Separation = 5
 then change firevelocity to 1500 or higher!   
 
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			| Thu Nov 30, 2006 3:10 pm | 
					
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			| Juggz 
					Joined: Wed Nov 15, 2006 2:42 pm
 Posts: 304
 Location: Western Australia
   | I changed it to 9000 and nothing happened, the first time i did it it worked... now nothing... 
 
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			| Fri Dec 01, 2006 2:33 am | 
					
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			| Juggz 
					Joined: Wed Nov 15, 2006 2:42 pm
 Posts: 304
 Location: Western Australia
   | Ok i worked out the problem, I created my GaussGun in its own mod folder. Basicly i copied the long cannon and im modded the speed for the moment.
 Anyway its still using the ammo.ini file in base.rte not my custom one, how do i make it use the one in GuassGun.rte?
 
 
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			| Fri Dec 01, 2006 3:30 am | 
					
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			| ToonyMan 
					Joined: Thu Sep 14, 2006 10:44 pm
 Posts: 488
 Location: bay12forums.com
   | ToonyMan wrote: You have to make a Ammo.ini in your folder and paste the Long Canon Round and Magazine, then mess with it.    You also have to add Ammo.ini to the Index.ini.   O you said that, then mabye in the Devices.ini you have to give it the Magazine!   Then in the Magazine code you have to make the magazine use the round.  
 
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			| Fri Dec 01, 2006 1:35 pm | 
					
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			| Karva-Bopi 
					Joined: Sat Oct 14, 2006 7:56 pm
 Posts: 112
 Location: Finland
   | 
 
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			| Sat Dec 02, 2006 3:21 pm | 
					
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			| Yukio 
					Joined: Wed Feb 02, 2005 2:17 pm
 Posts: 58
 Location: Finland
   | I'd like to see a post apocalyptic map with ruins and some rusty scrap and stuff. Does anyone have instructions about how to make a map? 
 
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			| Sun Dec 03, 2006 12:24 am | 
					
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			| The_Ghost 
					Joined: Sat Apr 28, 2007 11:55 pm
 Posts: 1
   | What you REALLY need is a zombie clone... not just ANY zombie clone, one thats really really fast, but doesnt have a gun, instead it EATS who it attacks, and afer a bit of time, the dead clone comes back to life and hes also a zombie too!    *Spread the infection!* oh and you dont need to worry about losing arms too hehehe, but it doesnt have a jetpack (being a zombie an' all) and the zombie that you spaw should have a lot of health, but the other ones are really weak
 
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			| Mon Apr 30, 2007 12:26 am | 
					
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			| Striker26 
					Joined: Sun Sep 24, 2006 4:01 am
 Posts: 641
 Location: um.......yeah..
   | need i say it?!?
 NO NE-CR-O-IN-G
 
 
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			| Mon Apr 30, 2007 12:48 am | 
					
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			| Exeakiel 
					Joined: Fri Mar 23, 2007 4:02 am
 Posts: 6
   | Integration of the infinity symbol ( ∞ ) that you can use for any variable; ammo, health, y and x wraps, sharpness, recoil, all of that good stuff that you need ∞ for. 
 
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			| Mon Apr 30, 2007 4:22 am | 
					
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