themushroomman wrote:
i think its attached on
i used the human template to make this actor
I forget how many offsets there are for the pack definition, but you'll want to define your spritefile / object center. Then you need to set the position of the offset of the muzzle i.e. where the particles come out of. One of these is off. Hmm there is probably a joint offset too in there, though it shouldn't matter as much since you aren't going to be rotating the thing.
There is another offset in the AHuman definiton i.e. the ParentOffset when you attach the limbs to the body. My suggestion, start at 0x, 0y for everything and try adjusting the position of the pack, then move the muzzle.