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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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That would be perfect. You can do it now, but it's much harder. I haven't figured it out, but TheLastBanana found it by mistake. And then forgot it.
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Wed Mar 07, 2007 11:53 pm |
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Tetsmega
Joined: Tue Feb 13, 2007 6:13 am Posts: 17
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So it's possible, but no one remembers how to do it...
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Thu Mar 08, 2007 12:17 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Yeah...
I think it was something about the way the fruit was.
It sometimes does happen.
I believe that it was just that it was under a bit of dirt, so it went up since they weren't very sharp particles.
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Thu Mar 08, 2007 12:37 am |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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I know that if a painapple is set to 0 spread, it fires left. Therefore, couldn't it somehow be turned?
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Thu Mar 08, 2007 12:42 am |
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Tetsmega
Joined: Tue Feb 13, 2007 6:13 am Posts: 17
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Could someone possibly try imputting -0?
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Thu Mar 08, 2007 4:56 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Hmm...
Well, I would suggest putting the spread to 90, but, then it all spreads from the left to there, so that won't work.
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Thu Mar 08, 2007 5:00 am |
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Kelas
Joined: Fri Dec 15, 2006 5:28 am Posts: 978 Location: Texas
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Tetsmega wrote: Could someone possibly try imputting -0?
Impossible mathmatic numbers for the win!
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Thu Mar 08, 2007 5:00 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Code: IsAwesome = 1 //1 for yes, 0 for no, 2 for chuck norris level awesomeness //WARNING- using chuck on a non chuck worthy mod is BLASPHEME. //Chuck will roundhouse kick you. In the face.
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Thu Mar 08, 2007 5:59 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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This will allow for rounds and TDExplosives to stick to any surface before performing any effects that are ment to happen next. And
This will make the round drag the object with itself when it goes through or hits.
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Sun Mar 11, 2007 10:03 pm |
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amrobotics
Joined: Mon Jan 15, 2007 1:26 am Posts: 17 Location: Finland
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What I'd like is a variable to disable the dropships engine emitter's flash from changing its size with the throttle. Also, multiple frames on pinned Actors (animated brain, basically) would be nice.
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Wed May 23, 2007 8:09 pm |
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hsc
Joined: Sun Feb 25, 2007 2:53 am Posts: 82
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oh no a necro!!!!!
but since its amrobotics im not going to flame.
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Wed May 23, 2007 9:58 pm |
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s0me_guy
Joined: Sun Dec 10, 2006 6:00 am Posts: 93 Location: ENFOLD!
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To Everyone who calls "necro" after another necro post:
YOU ARE NECROING TOO.
I know I am.
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Wed May 23, 2007 10:32 pm |
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Nfsjunkie91
Joined: Tue Dec 05, 2006 1:21 am Posts: 432
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You aren't necroing unless you're the first person to bring it up. To bring it up after someone else has is spamming.
I still want a Buyable variable.
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Wed May 23, 2007 10:39 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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ain't necro, month old posts are necros
I mean 12 days?
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Wed May 23, 2007 11:46 pm |
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Charmless
Joined: Sun Apr 01, 2007 2:15 am Posts: 86
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I'd like variables to determine the amount of bullets shot in a burst, and the amount of time between bursts.
Also secondary fire.
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Wed May 23, 2007 11:55 pm |
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