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salix_catus
Joined: Thu May 19, 2011 2:54 pm Posts: 12
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Re: Times of Hardship Campaign
Roast Veg wrote: Well the top one is causing all the ones lower down. For some reason CC isn't finding the framework script, make sure you can find it yourself. well i checked to see it was there as soon as i saw the error, and it was there alright. Hmm. so whats the deal with cortex command not being able to find things? it seems to happen alot, means i can't use quite a few mods. it's often when they ask for a file in base.rte. but those are easy i just copy the files into the rte the mod is in, change the path, and it works... is the not finding files only a mac thing really?
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Sun May 22, 2011 10:17 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Times of Hardship Campaign
Honestly, I don't know. I don't have a mac, nor have I had that error at all.
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Sun May 22, 2011 10:37 pm |
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Roaven
Joined: Sat May 21, 2011 6:17 pm Posts: 4
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Re: Times of Hardship Campaign
For the third mission, how long is the upload supposed to take? I held out as long as I could, but I eventually died, and I'm not sure what was supposed to happen.
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Mon May 23, 2011 2:39 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Times of Hardship Campaign
I can't remember if the time for the upload is scaled by difficulty. It shouldn't matter, because setting it to an easier difficulty will make it easier, somehow.
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Mon May 23, 2011 4:28 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Times of Hardship Campaign
Bumpity.
--99.92% bug free and eco-friendly-- Only the mission 4 plate to fix now. Don't know if I'll ever get around to that.
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Mon May 23, 2011 6:17 pm |
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Camalaio
Joined: Fri Apr 06, 2007 10:11 pm Posts: 45
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Re: Times of Hardship Campaign
Mac users: The first problem is in GlobalLibrary.ini. The reference to CampaignFrameworkLibrary.lua is "broken".
Go to Applications -> control-click Cortex Command b24 -> Show Package Contents -> Contents/Resources/TimesOfHardship.rte/Framework/Scenes/Objects/GlobalLibrary.ini At the path to the framework library (line 12), there seems to be an extra space on the end (after .lua). Remove that.
Not done yet, as there will be more errors now.
Now go to: Contents/Resources/TimesOfHardship.rte/Framework/Scenes/Scripts/CampaignFrameworkLibrary.lua Change all the double backslashes to single forwardslashes
Confirmed to work only to the start of the first mission so far.
On permission of Roast Veg, I will upload a Mac-friendly .rte
There should be a global rule in modmaking to use / instead of \. CC for Windows interprets it both ways, but the Mac version strictly uses /
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Mon May 23, 2011 9:39 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Times of Hardship Campaign
By all means upload a mac friendly version. I'll even give you some creditos.
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Mon May 23, 2011 9:53 pm |
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Camalaio
Joined: Fri Apr 06, 2007 10:11 pm Posts: 45
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Re: Times of Hardship Campaign
I only have a .zip compressor at the moment, but that shoud be fine for the Mac people I think. Roast Veg, if you want to integrate the changes, I have only changed GlobalLibrary.ini and CampaignFrameworkLibrary.lua as above. Might be handy to just copy/paste those to a release version for the next update, if there are no more changes to those files. (I do not guarantee them to work with Windows, though I don't see why not) Attached. Thank you for allowing the modification no need to credit.
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Tue May 24, 2011 12:12 am |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: Times of Hardship Campaign
I was just wondering but what is the first save in the missions.DAT file? No matter what missions I play it still says false.
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Tue May 24, 2011 2:01 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Times of Hardship Campaign
Hush, don't feed the cheaters!
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Wed May 25, 2011 5:08 pm |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: Times of Hardship Campaign
PM me then. This will be on a need to know basis.
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Wed May 25, 2011 9:10 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Times of Hardship Campaign
Oh I couldn't possibly...
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Thu May 26, 2011 12:17 am |
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Messiah
Joined: Sun Aug 23, 2009 3:32 am Posts: 8
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Re: Times of Hardship Campaign
How do I beat level 1?
I get my brain up to the escape part but the rocket just sits there.
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Fri May 27, 2011 1:25 am |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: Times of Hardship Campaign
Switch to the rocket and open the doors by clicking. Then open the pue chart and tell it to stay. Switch to the brain and jetpack into the guidelines, finally fly away!
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Fri May 27, 2011 2:10 am |
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wad67
Joined: Thu Jun 23, 2011 10:05 am Posts: 6
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Re: Times of Hardship Campaign
How do I get this to work? no instructions on installation were included so I just stuck the rte in my cc folder. Unfortunately, when I start the Times of Hardship Campaign all the actors begin shooting at each-other and the menu options do not work. The read-me only showed how to add factions, not on how to install.
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Thu Jun 23, 2011 10:11 am |
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