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 New Ideas for Cortex Command!! 
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Joined: Wed Apr 12, 2006 10:56 am
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Damn dandy.


Thu Nov 23, 2006 7:01 am
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Joined: Wed Nov 15, 2006 2:42 pm
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Damn dandylicious


Fri Nov 24, 2006 3:15 am
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Joined: Sun Nov 19, 2006 2:22 am
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Earthquakes (Tunnels could collapse if they aren't shored up with concrete) Water. Um. Ground vehicles that work. Kinda. Explosions that are a single "Entity" so sto speak (A la Grenades for CS:S, etc) More weapon option (like um.. "Run through" where the weapons bullet won't vanish till it hits the max time, or "explodes" which makes an explosion of size X at the point of impact)


Fri Nov 24, 2006 10:03 pm
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Joined: Thu Sep 14, 2006 10:44 pm
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EarthQuake in CLonk! :D


Sat Nov 25, 2006 1:45 am
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Not just water, but oil and acid and LAVA! :twisted: :twisted: :twisted: :twisted:


Sat Nov 25, 2006 3:58 am
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Why not just like clonk but with better controls, and vehicles... and story :D


Sat Nov 25, 2006 10:49 am
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And PHYSICS!!

O I forgot the engine is done already for CC. :(


Sat Nov 25, 2006 3:33 pm
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Clonk has about the same degree of physics... A bit more if you ask me... Liquids, Sliding dirt, ballistic arcs


Sat Nov 25, 2006 3:38 pm
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I live in a cave. :shock:


Sat Nov 25, 2006 3:54 pm
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Does it have concrete walls?

It better in case of Earthquake


Sun Nov 26, 2006 3:08 am
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Joined: Wed Nov 22, 2006 3:19 pm
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a closing door in the brain room
yet a brekable one
with 50k hp so it will take som time to take it down


Tue Nov 28, 2006 5:56 pm
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It shouldnt have health, it should be movable concreate working as a group... Then you could place C4 on the door to destroy it, more fun!!!


Tue Nov 28, 2006 5:59 pm
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why c4???
a nuke will be more like it! :twisted: :twisted: :twisted:


Tue Nov 28, 2006 6:19 pm
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indeed


Tue Nov 28, 2006 6:21 pm
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Nukes would be great, blow up a huge fricking hole in the ground and get all the gold :D


Wed Nov 29, 2006 1:25 am
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