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 Point System 
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Joined: Sun Jan 28, 2007 4:56 am
Posts: 214
Location: Australia, Queensland
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Post Point System
It would be really cool if I kill an enmey in CC and earn, 100 points. With them points then I could trade them as gold (oz) making the gameplay more rewarding and a lot more fun.

My ideas for points:
Skeleton - Headshot (also plus kill) = 80 points
- Weapon Destroyer = 50 points
- Leg wreker= 30 points
- Killed = 100
Blue Clone - Headshot (also plus kill)= 80 points
- Weapon Destroyer = 55 points
- Leg wreker= 35 points
Drop Ship - L Wing Destroyer (also plus kill)= 60 points
- R Wing Destroyer = 60 points
- Killed = 110 points

Consequences:
Dying = -300 points
Friendly Fire Double (killed 2 friendlies in 30 secounds) = -450 points


Items (Air Dilivered):
110 points = 25 Healthpack
160 points = 50 Healthpack
210 points = 75 Healthpack
350 points = 100 Healthpack

500 points = Neutral Teammates (they will attack both sides but they will only attack the enemy that is nearest, by doing that you can choose where they land). You choose which actor they are but remember you cannot control them)

1500 points = Bombing Run (a bomber comes and bombs a targeted area that the player selected).

1point = 0.1 oz (meaning 10 points = 1 oz). You then choose where you want it to land and a drop ship comes and sends down in package.

Do you like it?


Last edited by AquaGeneral on Sat Mar 03, 2007 10:29 pm, edited 1 time in total.



Sat Mar 03, 2007 12:59 pm
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It would have to be like 1000 points = 100 oz in order for it to be balanced but yeah I think it is a decent idea.


Sat Mar 03, 2007 1:23 pm
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Ummm yeah, but it wont be so great if you got these massive destruction weapons... That'l be too easy

Maybe, if you die you lose like, 100~150 points?


Sat Mar 03, 2007 1:40 pm
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maybe some kinda arcade mode where you have a buffed up clone and then you would be able to buy better weapons for him with the points?


Sat Mar 03, 2007 4:41 pm
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I'd prefer a "mulcher" weapon that could dig through corpses and earn sweet cash.


Sat Mar 03, 2007 8:04 pm
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Officer_Bulbock wrote:
I'd prefer a "mulcher" weapon that could dig through corpses and earn sweet cash.


Sounds epic.


Sat Mar 03, 2007 8:09 pm
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Joined: Fri Dec 15, 2006 5:28 am
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That sounds really epic...someone should make a mod for that...red coloured gold that clones gib maybe...


Sat Mar 03, 2007 8:11 pm
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Kelas wrote:
That sounds really epic...someone should make a mod for that...red coloured gold that clones gib maybe...


On it.


Sat Mar 03, 2007 8:12 pm
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Awesome! I can't wait to make money for killing enemys.


Sat Mar 03, 2007 8:12 pm
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Done. Gimme a sec to upload it.

Posted after 23 minutes 30 seconds:

Come and get it.

http://datarealms.com/forum/viewtopic.php?p=40801#40801


Sat Mar 03, 2007 8:47 pm
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Thanks Pip.

It would be so cool if CC had a points system indegrated in the game. Having leaderboards for the points you raked up (the points earned because if you can trade them you will regret it).

I just gotten another thought. When you press Say Up on the D-Pad on a controller it brings up a menu with special items you can buy that olny are available for purchase with points.

Consequences:
Dying = -300 points
Friendly Fire Double (killed 2 friendlies in 30 secounds) = -450 points


Items (Air Dilivered):
110 points = 25 Healthpack
160 points = 50 Healthpack
210 points = 75 Healthpack
350 points = 100 Healthpack

500 points = Neutral Teammates (they will attack both sides but they will only attack the enemy that is nearest, by doing that you can choose where they land). You choose which actor they are but remember you cannot control them)

1500 points = Bombing Run (a bomber comes and bombs a targeted area that the player selected).

1point = 0.1 oz (meaning 10 points = 1 oz). You then choose where you want it to land and a drop ship comes and sends down in package.

I will think of some more later.


Sat Mar 03, 2007 10:17 pm
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