Official MOTW Thread - (mod of the week)
Official MOTW Thread - (mod of the week)
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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Joe Mikkel wrote: Ehhh... the weapons are actually modeled after their real life counterparts, based on preformance. The fact that shooting someone in the head kills them is very realistic, eh? In fact, they are more realistic than the original weapons.
Dude, I dont care about what you say, you posted it, you got it reviewed. End of story.
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Wed Feb 21, 2007 9:42 am |
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Inane
Joined: Fri Dec 09, 2005 7:53 am Posts: 233
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Dicky B wrote: I don't think realism should come into it seeing as the game itself features humanoid robots that can walk around and fire guns.
Dammit, Dicky B, you know I love you, but you've gotta hell of a lot to learn about ROCK AND ROLL!
Realism is contextual, saying "It has robots controlled by a brain in a jar" isn't an excuse for anything. You can't have a game With tons of lasers and space ships and ♥♥♥♥, and then halfway through introduce a gorgon from the 15th century that rode Fonzie as a surfboard through a time ripple.
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Wed Feb 21, 2007 10:23 am |
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Joe Mikkel
Joined: Fri Dec 15, 2006 7:40 pm Posts: 51 Location: Los Alamos, NM
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K, i'll listen to you guys. Or at least i'll pretend. Anyway, where are our other judges?
Oh, and I get a "The post you requested does not exist" message when I tried your link, Yon.
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Wed Feb 21, 2007 4:01 pm |
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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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Wed Feb 21, 2007 7:27 pm |
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Jack The Llama Commando
Joined: Thu Dec 07, 2006 7:21 pm Posts: 620 Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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I'm a tab bit busy with a lot of school work right now, but I'll look through these mods as soon as possible.
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Thu Feb 22, 2007 1:41 am |
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Thanatos
Joined: Sat Jan 06, 2007 3:58 am Posts: 346 Location: Germany
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Sweet! it seems just the review is a good incentive to create great mods. Thanks for rating it. So am I in the lead now?
Btw, some of my upcoming mods, and progress so far. my theme is originality.
Phase Rifle: done, posted, perhaps new sprite.
The Midas Touch: working on code, sounds, ect. basicaly turns any material to gold, but has to have a material to transform. ETA: 2-7 days.
Ipod: it's fire sound is a song. "Bodies" by drowning pool i think it is. Just an idea.
Hoverboard: neg mass gun with neg kickback, preliminary tests... bad. Mostly an idea.
All of these are mine, so dont take them, unless i ask you to make it, or you request. I trust the cc community. You can however take the ipod, just not same song, and give me credit for idea.
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Fri Feb 23, 2007 1:05 am |
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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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Don't make this into
a copyright thing...listing ideas like
you own the place
j/k:
But, seriously how does this "midas touch"
thing work?
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Fri Feb 23, 2007 5:12 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Me pack still didnt get rated.... Meh....
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Fri Feb 23, 2007 10:23 am |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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MaximDude wrote: Me pack still didnt get rated.... Meh....
Soon my friend.. Soon...
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Fri Feb 23, 2007 12:24 pm |
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Thanatos
Joined: Sat Jan 06, 2007 3:58 am Posts: 346 Location: Germany
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first off, i listed them cause i trust you guys not to take them and make them first. second, hte midas touch works by sending a short range ray into material, using high sharpess pixels to delete the material, and then the pixels come to rest, being gold. therefore transmuting the material.
what do you think?
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Fri Feb 23, 2007 2:08 pm |
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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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Very cool.
That how I thought it would work but,
wouldn't all of the displaced particles
scatter and erode the surrounding
enviroment making it obvious what
is really happening.
You know, matter cannot be destroyed or whatever.
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Fri Feb 23, 2007 4:12 pm |
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Thanatos
Joined: Sat Jan 06, 2007 3:58 am Posts: 346 Location: Germany
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This is what i thought. but apparently this doesnt hapen. i noticed this when i was tweaking a gun, and it just seems to overwrite the particles already there. it's pretty cool. no trace. but, in my previous version (not midas touch, but close) if you shot it up, it would solidify in midair, sorta like the concrete gun. ill try and fix this, soon as people get back to me.
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Fri Feb 23, 2007 8:15 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Have the judges declared a winner? Or is this thread dead?
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Thu Mar 01, 2007 3:00 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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*Snif* Pack... Rate... *Snif*
I guess its dead.. Meh... Bleh...
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Thu Mar 01, 2007 11:15 am |
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vixion
Joined: Sat Feb 17, 2007 3:02 am Posts: 25 Location: Middle of Nowhere
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Me me me!! I bet on my modern weapon pack:
http://datarealms.com/forum/viewtopic.php?t=2557
Do i hear another link??
SOLD! for 1oz
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Thu Mar 01, 2007 12:45 pm |
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