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 Earn gold by fighting your enemy V2.00 
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Joined: Tue Nov 17, 2009 7:38 pm
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 Earn gold by fighting your enemy V2.00
Hi everyone,


What these gun do is give you money each time you hit someone, depending on the price of this someone and the damage you cause (it gives you (damage/100)*(value of the unit) oz). You will also cause more damage if you are closer to the enemy.
Basically you earn gold by killing your enemy.

There are 7 weapons and one shield available right now:

The Pistol: short range, low damage, medium accuracy. PRESS NUM1 OR Z TO ACTIVATE-DEACTIVATE LASER SIGHT.

The Rifle: long range, high damage, good accuracy, Alt-Fire:(press num1 or z) thief bullet: each one of these costs you 10oz but if you hit your target it will not only damage it over time, but also make you earn money about 50% more efficiently than a regular bullet and that money will be stolen from the ennemy's team. The process of killing/stealing is quicker on light targets than on heavy ones. PRESS NUM2 OR X TO ACTIVATE-DEACTIVATE LASER SIGHT.

The Assault Rifle:Gives you gold every time you hit someone. Medium range, medium damage, high rate of fire. Alt-fire:(press num1 or z): 20mm frag grenade(costs 15 oz). PRESS NUM2 OR X TO ACTIVATE-DEACTIVATE LASER SIGHT.

The Shield:This device combines a force field generator that converts incoming fire into money (most effective in front of your actor) and a heavy combat shield in case the force field is depleted (reloads over time). The force field may not protect from high velocity bullets, but the shield will. The harder the bullets hit the forcefield, the more gold you earn, and the quicker it will be depleted. The shield is now also equipped with a defensive teleporter: it will automatically teleport any dangerous object(eg: missiles, dropship debris, grenades...etc)a few meter away so it won't hit you. It doesn't work against bullets but the force field and the metal shield do. The teleporter will also convert a part of everything it teleports into gold that is teleported directly into your team's founds.

The flamer:This one handed gun uses a teleporter magazine to get the fuel it needs from the EcoGun corp. It is given to you free of charge by the EcoGun Corporation, however you have to pay for the fuel it uses. This gun gives you money when you hit somebody with it.

The Missile launcher: This device fires highly advanced homing missiles able to anticipate the trajectory of the enemy to better hit it, it will also avoid terrain. Hitting an enemy with this weapon will give you gold.

The Minigun: A light one handed minigun: this can fire two types of ammo: exploding bullets and shotgun shells. The exploding bullets don't loose killing power over distance like standard ones. To change ammo type press num1 or z and reload, each ammo change costs 20 Oz. (Idea and most of the ini by Naxete)

The Orbital Bombing: A cheap and efficient way to get rid of the enemy, however it will not give you any money. No need to pay for a bomber with this. Located in the craft menu. An incendiary version also exists. An acid version also exists.

Even though this is not a very visual mod, here are some screenshots:
Image Image
Image Image
Image Image

Image Image

Image

Please comment, rate and don't hesitate to make suggestions.
Enjoy.


Thanks to Naxete for his help with the sprites.

V2.00:
_Minigun Added: A light one handed minigun: this can fire two types of ammo: exploding bullets and shotgun shells. The exploding bullets don't loose killing power over distance like standard ones. To change ammo type press num1 or z and reload, each ammo change costs 20 Oz. (Idea and most of the ini by Naxete)
_New pistol sprite (by Naxete)
Attachment:
File comment: Earn gold by fighting your enemy.
_Minigun Added: A light one handed minigun: this can fire two types of ammo: exploding bullets and shotgun shells. The exploding bullets don't loose killing power over distance like standard ones. To change ammo type press num1 or z and reload, each ammo change costs 20 Oz. (Idea and most of the ini by Naxete)
_New pistol sprite (by Naxete)

EcoGunV2.00.rar [666.19 KiB]
Downloaded 735 times

V1.98:
_New rifle sprite(by Naxete)
_Assault rifle sprite changed
Attachment:
File comment: Earn gold by fighting your enemy.
_New rifle sprite(by Naxete)
_Assault rifle sprite changed

EcoGunV1.98.rar [369.15 KiB]
Downloaded 307 times

V1.97:
_laser offsets corrected
Attachment:
File comment: Earn gold by fighting your enemy.
_laser offsets corrected

EcoGunV1.97.rar [366.9 KiB]
Downloaded 224 times

V1.96:
_Rifle's alt-fire fixed
Attachment:
File comment: Earn gold by fighting your enemy.
_Rifle's alt-fire fixed

EcoGunV1.96.rar [366.91 KiB]
Downloaded 198 times

V1.95:
_New rifle sprites(by Naxete), the glow strength indicates the charge level of the alt-fire.
Attachment:
File comment: Earn gold by fighting your enemy.
_New rifle sprites(by Naxete), the glow strength indicates the charge level of the alt-fire.

EcoGunV1.95.rar [366.9 KiB]
Downloaded 231 times

V1.94:
_Acid orbital bombing added(will give you money if you hit the enemy)
Attachment:
File comment: Earn gold by fighting your enemy.
_Acid orbital bombing added(will give you money if you hit the enemy)

EcoGunV1.94.rar [359.93 KiB]
Downloaded 231 times

V1.93:
_Missile guidance system improved: it will now be able to find its target inside a cave or a tunnel.
Attachment:
File comment: Earn gold by fighting your enemy.
_Missile guidance system improved: it will now be able to find its target inside a cave or a tunnel.

EcoGunV1.93.rar [355.78 KiB]
Downloaded 203 times

V1.92:
_Missile launcher sprite added(sprite by Naxete)
Attachment:
File comment: Earn gold by fighting your enemy.
_Missile launcher sprite added(sprite by Naxete)

EcoGunV1.92.rar [355.58 KiB]
Downloaded 239 times

V1.91:
_Surgical Orbital Bombings added(thanks to dutchsmoker for this idea)
Attachment:
File comment: Earn gold by killing your enemy.
_Surgical Orbital Bombings added

EcoGunV1.91.rar [348.25 KiB]
Downloaded 218 times

V1.90:
_Missile launcher added: This device fires highly advanced homing missiles able to anticipate the trajectory of the enemy to better hit it, it will also avoid terrain. Hitting an enemy with this weapon will give you gold. No sprite yet(vanilla sprite)
Attachment:
File comment: Earn gold by killing your enemy.
_Missile launcher added: This device fires highly advanced homing missiles able to anticipate the trajectory of the enemy to better hit it, it will also avoid terrain. Hitting an enemy with this weapon will give you gold.

EcoGunV1.90.rar [354.41 KiB]
Downloaded 229 times

V1.82:
_20mm grenades have a more realistic trajectory
Attachment:
File comment: Earn gold by fighting your enemy.
_20mm grenades have a more realistic trajectory

EcoGunV1.82.rar [344.01 KiB]
Downloaded 220 times

V1.81:
_the rifle's bullets won't bounce off anymore when hitting terrain
_the shield's forcefield won't shutdown randomly anymore
_the forcefield's charge meter will now stay in place over the actor's hud even when moving
_Changelog.txt added
Attachment:
File comment: Earn gold by fighting your enemy.
_the rifle's bullets wont bounce off anymore when hitting terrain
_the shield's forcefield won't shutdown randomly anymore
_the forcefield's charge meter will now stay in place over the actor's hud even when moving
_changelog.txt added

EcoGunV1.81.rar [343.99 KiB]
Downloaded 245 times

V1.80:
_Assault rifle added:Gives you gold every time you hit someone. Medium range, medium damage, high rate of fire. Alt-fire:(press num1 or z): 20mm frag grenade(costs 15 oz). PRESS NUM2 OR X TO ACTIVATE-DEACTIVATE LASER SIGHT.
_The rifle now uses self propelled rounds, that means the further away your target is, the more damage it will suffer if you hit it, these new bullets are also made of an anti-gravity alloy that allows them to have a very straight trajectory.
Attachment:
File comment: Earn gold by killing your enemy.
_Assault rifle added:Gives you gold every time you hit someone. Medium range, medium damage, high rate of fire. Alt-fire:(press num1 or z): 20mm frag grenade(costs 15 oz). PRESS NUM2 OR X TO ACTIVATE-DEACTIVATE LASER SIGHT.
_The rifle now uses self propelled rounds, that means the further away your target is, the more damage it will suffer if you hit it, these new bullets are also made of an anti-gravity alloy that allows them to have a very straight trajectory.

EcoGunV1.80.rar [342.13 KiB]
Downloaded 229 times

V1.72:
_The flamer won't cause lua errors anymore
Attachment:
File comment: Earn gold by killing your enemy.
_The flamer won't cause lua errors anymore

EcoGunV1.72.rar [215.21 KiB]
Downloaded 217 times

V1.71:
_Incendiary Orbital Bombing added
_Orbital bombing sound added
Attachment:
File comment: Earn gold by killing your enemy.
_Incendiary Orbital Bombing added
_Orbital bombing sound added

EcoGunV1.71.rar [210.41 KiB]
Downloaded 258 times


Last edited by Mehman on Sat Oct 23, 2010 11:52 am, edited 104 times in total.



Sat Oct 09, 2010 6:25 pm
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Post Re: Earn gold by killing (Modding Theme Entry: Economy)
There already are Cash 4 Kills mod, if you don't know.
But your mod is still good and it differs from C4K - it is gun, and reward depends from target. I C4K you get 100 oz per kill (and no differens between killing a crab or AAL M.P.A.M.)
8/10


Sat Oct 09, 2010 6:36 pm
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Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
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Post Re: Earn gold by killing (Modding Theme Entry: Economy)
Mad Alex wrote:
There already are Cash 4 Kills mod, if you don't know.
But your mod is still good and it differs from C4K - it is gun, and reward depends from target. I C4K you get 100 oz per kill (and no differens between killing a crab or AAL M.P.A.M.)
8/10



Thanks, I didn't know about C4K.


Sat Oct 09, 2010 6:39 pm
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Joined: Sun Dec 31, 2006 6:06 pm
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Post Re: Earn gold by killing (Modding Theme Entry: Economy)
Mad Alex wrote:
There already are Cash 4 Kills mod, if you don't know.
But your mod is still good and it differs from C4K - it is gun, and reward depends from target. I C4K you get 100 oz per kill (and no differens between killing a crab or AAL M.P.A.M.)
8/10

Where can I find this mod? Searching for C4K only returned this topic...


Sat Oct 09, 2010 6:47 pm
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Joined: Mon Jun 15, 2009 4:02 pm
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Post Re: Earn gold by killing (Modding Theme Entry: Economy)
viewtopic.php?f=61&t=16252


Sat Oct 09, 2010 6:50 pm
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Joined: Tue Nov 17, 2009 7:38 pm
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Location: France
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Post Re: Earn gold by killing (Modding Theme Entry: Economy)
Mad Alex wrote:
There already are Cash 4 Kills mod, if you don't know.
But your mod is still good and it differs from C4K - it is gun, and reward depends from target. I C4K you get 100 oz per kill (and no differens between killing a crab or AAL M.P.A.M.)
8/10


Here it rewards you for every hit, not only for the kill.


Sat Oct 09, 2010 7:08 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Earn gold by killing (Modding Theme Entry: Economy)
Nope, it's not doing anything. It's also coming up with plenty of wierd and wonderful errors, one to do with the MOSRotating soundbyte, the other is a different Lua related error containing a nil value.


Sat Oct 09, 2010 8:02 pm
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Post Re: Earn gold by killing (Modding Theme Entry: Economy)
Roast Veg wrote:
Nope, it's not doing anything. It's also coming up with plenty of wierd and wonderful errors, one to do with the MOSRotating soundbyte, the other is a different Lua related error containing a nil value.


!???!?, It works perfectly on my computer, I don't know what to say.

Edit: Sorry, I forgot 1 error in the lua, but it doesn't prevent the weapon from working

Edit-2:And this weapon currently doesn't work against crafts and tanks.

Edit-3:Lua error corrected in V1.02


Sat Oct 09, 2010 8:09 pm
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: Earn gold by killing V1.02(Modding Theme Entry: Economy)
I guess that other guy ballistic lua thingy inspired some people to make lua bullets :grin:
EDIT: :( My mistake,i don't like reading names,i forget them easily


Last edited by Tokochiro on Sun Oct 10, 2010 2:45 pm, edited 1 time in total.



Sat Oct 09, 2010 8:38 pm
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Post Re: Earn gold by killing V1.02(Modding Theme Entry: Economy)
>Tokochiro
viewtopic.php?f=61&t=19433
viewtopic.php?f=61&p=378860

I'd like you to look very carefully at the author of each topic.


Sat Oct 09, 2010 8:41 pm
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Post Re: Earn gold by killing V1.02(Modding Theme Entry: Economy)
Tokochiro wrote:
I guess that other guy ballistic lua thingy inspired some people to make lua bullets :grin:


That other guy was me, and this mod uses the ballistics script too.


Sat Oct 09, 2010 8:42 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Earn gold by killing V1.02(Modding Theme Entry: Economy)
Much better, now I can sit down and give it a proper rating. All seems to be working just fine.


Sat Oct 09, 2010 9:03 pm
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Post Re: Earn gold by killing V1.02(Modding Theme Entry: Economy)
Simple and clean mod, does what it says on the box.

Also, RoastVeg, why are you in such a hurry?
CaveCricket48 wrote:
Modding End Time
October 13, 2010

Scoring End Time and Final Score Calculation
October 15, 2010


Why can't you judge stuffs during that time?


Sat Oct 09, 2010 9:08 pm
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Data Realms Elite
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Post Re: Earn gold by killing V1.02(Modding Theme Entry: Economy)
I will be away most of next week, so I need to get this done ASAP. I realise my scores might not be reflective of how well any mod progresses up to the 13th, but I don't want to come off as unreliable either.


Sat Oct 09, 2010 9:12 pm
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 Re: Earn gold by killing V1.10(Modding Theme Entry: Economy)
Updated to V1.10:

_Rifle added
_New impact sound for AHumans


Sat Oct 09, 2010 11:10 pm
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