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			| The Punisher 
					Joined: Mon Nov 28, 2005 4:59 pm
 Posts: 1207
 Location: Norway
   | I dont think so... ♥♥♥hole! x) 
 
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			| Tue Nov 14, 2006 5:01 pm | 
					
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			| ToonyMan 
					Joined: Thu Sep 14, 2006 10:44 pm
 Posts: 488
 Location: bay12forums.com
   | No it's not a rip-off it cool and enexpensive. 
 
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			| Tue Nov 14, 2006 8:52 pm | 
					
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			| The Punisher 
					Joined: Mon Nov 28, 2005 4:59 pm
 Posts: 1207
 Location: Norway
   | What are we talking about again?? 
 
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			| Tue Nov 14, 2006 8:54 pm | 
					
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			| ToonyMan 
					Joined: Thu Sep 14, 2006 10:44 pm
 Posts: 488
 Location: bay12forums.com
   | Pumpkins............  
 
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			| Tue Nov 14, 2006 9:49 pm | 
					
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			| The Punisher 
					Joined: Mon Nov 28, 2005 4:59 pm
 Posts: 1207
 Location: Norway
   | HUH!?!?! 
 
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			| Tue Nov 14, 2006 9:58 pm | 
					
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			| Ouroboros 
					Joined: Tue Nov 14, 2006 7:39 pm
 Posts: 4
 Location: Ithaca, NY
   | I liked the tunnel digging rocket/machine I saw elsewhere on the site.  Maybe the digger could line the tunnel with concrete? 
 
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			| Tue Nov 14, 2006 10:16 pm | 
					
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			| ToonyMan 
					Joined: Thu Sep 14, 2006 10:44 pm
 Posts: 488
 Location: bay12forums.com
   | A concrette digger!    
 
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			| Tue Nov 14, 2006 11:17 pm | 
					
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			| Morbo! 
					Joined: Fri Oct 27, 2006 8:35 pm
 Posts: 167
 Location: Bradford, England
   | Cut the spam now. Lua's a more watered down version of C++. Maybe use that? 
 
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			| Sat Nov 18, 2006 4:01 pm | 
					
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			| ToonyMan 
					Joined: Thu Sep 14, 2006 10:44 pm
 Posts: 488
 Location: bay12forums.com
   | Yes GMOD uses Lua and there is LOTs of mods for that mod.
 
 
 
 
 
 Also for the topic, how about a huge ship that people can walk around in, the Mother SHip!
 
 
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			| Sat Nov 18, 2006 4:29 pm | 
					
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			| sami 
					Joined: Sun Nov 05, 2006 6:47 pm
 Posts: 99
   | Well actually,  it's not a more watered down version of c++.
 You use it aside from c++. Atleast that's what the game design books of my brother say.
 
 It's used for like addons. I mean like, adding things to the actual engine.
 In gmod you add gamemodes and weapons..you know.
 
 
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			| Sat Nov 18, 2006 4:32 pm | 
					
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			| Shadow1 
					Joined: Wed Oct 04, 2006 2:25 pm
 Posts: 10
 Location: Finland
   | Flame thrower and ripper they would be cool  
 
 
    							Last edited by Shadow1 on Sat Nov 18, 2006 10:12 pm, edited 1 time in total. 
 
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			| Sat Nov 18, 2006 10:08 pm | 
					
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			| owensworth 
					Joined: Wed Apr 12, 2006 10:56 am
 Posts: 200
   | THE RIPJACK! 
 
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			| Sat Nov 18, 2006 11:15 pm | 
					
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			| Juggz 
					Joined: Wed Nov 15, 2006 2:42 pm
 Posts: 304
 Location: Western Australia
   | I have an idea, Maybe if while digging to digging tool paved a small layer of concrete on the edge. It would give a logical reason for the dirt to levitate and could be made to look pretty darn good... 
 
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			| Wed Nov 22, 2006 4:32 pm | 
					
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			| ToonyMan 
					Joined: Thu Sep 14, 2006 10:44 pm
 Posts: 488
 Location: bay12forums.com
   | 
 
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			| Wed Nov 22, 2006 8:33 pm | 
					
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			| Juggz 
					Joined: Wed Nov 15, 2006 2:42 pm
 Posts: 304
 Location: Western Australia
   | Yes, sounds dandy... 
 
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			| Thu Nov 23, 2006 1:24 am | 
					
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