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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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I dont think so... ♥♥♥hole! x)
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Tue Nov 14, 2006 5:01 pm |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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No it's not a rip-off it cool and enexpensive.
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Tue Nov 14, 2006 8:52 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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What are we talking about again??
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Tue Nov 14, 2006 8:54 pm |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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Pumpkins............
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Tue Nov 14, 2006 9:49 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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HUH!?!?!
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Tue Nov 14, 2006 9:58 pm |
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Ouroboros
Joined: Tue Nov 14, 2006 7:39 pm Posts: 4 Location: Ithaca, NY
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I liked the tunnel digging rocket/machine I saw elsewhere on the site. Maybe the digger could line the tunnel with concrete?
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Tue Nov 14, 2006 10:16 pm |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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A concrette digger!
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Tue Nov 14, 2006 11:17 pm |
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Morbo!
Joined: Fri Oct 27, 2006 8:35 pm Posts: 167 Location: Bradford, England
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Cut the spam now. Lua's a more watered down version of C++. Maybe use that?
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Sat Nov 18, 2006 4:01 pm |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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Yes GMOD uses Lua and there is LOTs of mods for that mod.
Also for the topic, how about a huge ship that people can walk around in, the Mother SHip!
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Sat Nov 18, 2006 4:29 pm |
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sami
Joined: Sun Nov 05, 2006 6:47 pm Posts: 99
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Well actually, it's not a more watered down version of c++.
You use it aside from c++. Atleast that's what the game design books of my brother say.
It's used for like addons. I mean like, adding things to the actual engine.
In gmod you add gamemodes and weapons..you know.
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Sat Nov 18, 2006 4:32 pm |
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Shadow1
Joined: Wed Oct 04, 2006 2:25 pm Posts: 10 Location: Finland
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Flame thrower and ripper they would be cool
Last edited by Shadow1 on Sat Nov 18, 2006 10:12 pm, edited 1 time in total.
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Sat Nov 18, 2006 10:08 pm |
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owensworth
Joined: Wed Apr 12, 2006 10:56 am Posts: 200
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THE RIPJACK!
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Sat Nov 18, 2006 11:15 pm |
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Juggz
Joined: Wed Nov 15, 2006 2:42 pm Posts: 304 Location: Western Australia
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I have an idea, Maybe if while digging to digging tool paved a small layer of concrete on the edge. It would give a logical reason for the dirt to levitate and could be made to look pretty darn good...
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Wed Nov 22, 2006 4:32 pm |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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Wed Nov 22, 2006 8:33 pm |
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Juggz
Joined: Wed Nov 15, 2006 2:42 pm Posts: 304 Location: Western Australia
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Yes, sounds dandy...
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Thu Nov 23, 2006 1:24 am |
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