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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Re: Codename: C-storm B23 Compat. + New Versions
Here, I made a version with Devastator balls that spawn IN RANDOM LOCATIONS. They can spawn anywhere, including inside your actors face.
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Wed Jul 15, 2009 5:42 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Codename: C-storm B23 Compat. + New Versions
Randomly? In your face? Wouldn't that be annoying? I'll test it first.
If it rains like,...rain, it could be nice too.
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Wed Jul 15, 2009 7:41 am |
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Dragonchampion
Joined: Thu Jun 10, 2010 6:08 pm Posts: 68
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Re: Codename: C-storm (V2, Bunker Building) B23 Compat.
Foogooman wrote: I also made a version where Standard Bombs come instead of Crabs. If anyone wants me to make any more versions, let me know what you want to rain from the sky. Still willing to make consessions?
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Mon Jul 26, 2010 12:38 am |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: Codename: C-storm B23 Compat. + New Versions (DevBalls)
Anyone willing to post a screeny of it?
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Mon Jul 26, 2010 1:55 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Codename: C-storm (V2, Bunker Building) B23 Compat.
Dragonchampion wrote: Foogooman wrote: I also made a version where Standard Bombs come instead of Crabs. If anyone wants me to make any more versions, let me know what you want to rain from the sky. Still willing to make consessions? It's right on the front page. Sakiskid wrote: Anyone willing to post a screeny of it? Pictures will ruin it. You have to see it in action.
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Mon Jul 26, 2010 3:48 am |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: Codename: C-storm B23 Compat. + New Versions (DevBalls)
It's that awesome, huh? I'll download now. E: Wait what do I download?
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Mon Jul 26, 2010 4:37 pm |
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Dragonchampion
Joined: Thu Jun 10, 2010 6:08 pm Posts: 68
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Re: Codename: C-storm (V2, Bunker Building) B23 Compat.
TheLastBanana wrote: Dragonchampion wrote: Foogooman wrote: I also made a version where Standard Bombs come instead of Crabs. If anyone wants me to make any more versions, let me know what you want to rain from the sky. Still willing to make consessions? It's right on the front page. I meant this part... Foogooman wrote: If anyone wants me to make any more versions, let me know what you want to rain from the sky. Napalm Bombs would be interesting, as well as creeper bombs X
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Mon Jul 26, 2010 7:14 pm |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Codename: C-storm B23 Compat. + New Versions (DevBalls)
thanks to AAL and some modifications to BW, and course GEOMETRY! I have made a small outpost that can survive for at least 15 storms... on INTENSITY = 1 (the highest it can go for the uneducated among us)... though on the last few its to the point of a few gibs getting in. it can also be made before the first storm when you start the level.
PM me if you want the design, although it would kind of ruin the fun of the level.
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Mon Jul 26, 2010 8:41 pm |
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Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
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Re: Codename: C-storm B23 Compat. + New Versions (DevBalls)
Not even the Reflective Robot can withstand the storm. Enough direct hits and it gibs.
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Fri Jul 30, 2010 6:16 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Codename: C-storm B23 Compat. + New Versions (DevBalls)
Yeah. Shook made it take a small amount of the kinetic force it reflects, so the sheer amount of kinetic force it's receiving eventually takes it out. You might've survived a little longer if you used its kinetic pulse a bit to slow down the projectiles before they get to you.
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Sat Jul 31, 2010 4:30 am |
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Droney
Joined: Mon Jun 08, 2009 12:30 am Posts: 15
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Re: Codename: C-storm B23 Compat. + New Versions (DevBalls)
acid droplets like the maxim.corp acid granade. that would be sick
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Mon Aug 02, 2010 1:27 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Codename: C-storm B23 Compat. + New Versions (DevBalls)
Foogooman, I suggest some sort of in game storm choosing, so that we can switch between storm types on demand.
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Mon Aug 02, 2010 3:00 am |
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