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 Opposing Bases - Build 14 remake 
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Joined: Thu Feb 22, 2007 1:51 pm
Posts: 26
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thanks! I naturally assumed the homepage one was the latest version, but I was wrong...

Quote:
Grasslands map can now be played without insta-win. It only has one brain in the map, so the other team’s brain gets placed automatically (buried in the ground)


I was having insta win on that map :3

Posted after 4 minutes 59 seconds:

Hmm, it's still not appearing on the map selection screen... unless it's not supposed to :3


Fri Feb 23, 2007 8:11 pm
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Joined: Thu Jan 18, 2007 8:12 pm
Posts: 15
Location: Sweden
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Dicky B wrote:
Yes I am running build 13.


ChazFox wrote:
Hmm, it's still not appearing on the map selection screen... unless it's not supposed to :3


Do you guys have any other mods installed? Maybe I'm using a variable name that's used somewhere else, so it doesn't get loaded. Now that I think of it, I'm using alot of default values. This is my forst mod/map and I don't have any others mods/maps installed, so things are bound to go wrong. If you could isolate what causes the map to load it'd be awesome.

I'll try to rename some stuff in the Scenes.ini and see if that helps.

EDIT:Changed InstanceName = Test Terrain to InstanceName = OPB Terrain. Let's see if that helps.


Fri Feb 23, 2007 8:36 pm
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Joined: Thu Feb 22, 2007 1:51 pm
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Hmm, as far as I can tell this doesn't help either. and the only mods I have installed have nothing whatsoever to do with maps.


Fri Feb 23, 2007 9:11 pm
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Joined: Tue Feb 06, 2007 7:36 am
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Works fine for me and I have well over 15 mods installed.


Fri Feb 23, 2007 9:15 pm
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Joined: Fri Jan 05, 2007 6:34 pm
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Ooo, cool map. Map surge lately.


Fri Feb 23, 2007 9:19 pm
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Joined: Tue Feb 06, 2007 7:36 am
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How did you make it no wrap?


Fri Feb 23, 2007 9:22 pm
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Joined: Thu Feb 22, 2007 1:51 pm
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Master Pimp, how did you install your map? I followed the instructions (putting the map folder into the Cortex Command folder) and I'm getting nothing on the map select.


Fri Feb 23, 2007 9:22 pm
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Joined: Tue Feb 06, 2007 7:36 am
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I just extracted to my CC folder it like any other mod.


Fri Feb 23, 2007 9:25 pm
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Joined: Thu Feb 22, 2007 1:51 pm
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I wonder why I'm having problems then. I'm using build 13 and I've done just as instructed to.


Fri Feb 23, 2007 9:27 pm
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Joined: Sun Sep 24, 2006 4:01 am
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this may be the next jago or persh!
um...that would be non-scammer jago


Last edited by Striker26 on Fri Feb 23, 2007 9:55 pm, edited 1 time in total.



Fri Feb 23, 2007 9:48 pm
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Joined: Thu Feb 22, 2007 1:51 pm
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What's pelicanna?


Fri Feb 23, 2007 9:54 pm
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Joined: Sun Sep 24, 2006 4:01 am
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that was the mod dicky b was erroring on
also wow you have 25 posts already :)


Fri Feb 23, 2007 9:56 pm
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Joined: Thu Feb 22, 2007 1:51 pm
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Hehe thanks :3 well I was really looking forward to playing this map, but I have no idea what's gone wrong with it. It simply doesn't get detected.


Fri Feb 23, 2007 9:57 pm
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Joined: Fri Oct 13, 2006 10:23 am
Posts: 50
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Master Pimp wrote:
How did you make it no wrap?


I'm wondering about this too.

Just changing the variable doesn't work, as the camera is designed for wrapping, and it glitches if you turn the variable off.


Fri Feb 23, 2007 10:15 pm
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Joined: Sat Nov 18, 2006 7:42 am
Posts: 61
Location: Spring, Texas
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Striker26 wrote:
this may be the next jago or persh!
um...that would be non-scammer jago


Not until he does his own artwork. Still a really good map though.


Fri Feb 23, 2007 10:33 pm
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