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 Crystals(Gives Money) + Modules + Weapons 
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Joined: Sun May 02, 2010 3:39 pm
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Post Re: Crystals + Modules
I'm going to test this out, try it in a skirmish match, and defend against an insane horde of AAL Soldiers. If my bunker barely gets penetrated, then I will believe you. So far it looks very nice, though.


Fri Jun 25, 2010 2:36 pm
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Joined: Sun May 23, 2010 7:11 pm
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Post Re: Crystals + Modules
It's not full proof a heavy sniper goes 3/4 through it
but it is very stronger then the normal bunker modules


Fri Jun 25, 2010 2:48 pm
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Post Re: Crystals + Modules
This is amazing! Now your bunker can give more than it costs! How did you change the amount of money for the gold, or in other wards crystal?


Fri Jun 25, 2010 5:07 pm
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Post Re: Crystals + Modules
theevilovenmit gave me a Lua script that changes any particle/material with a specific mass in to gold when the particle that the script is attached to hits it

But that each particle gives so much is kind of a glitch

EDIT
UPDATE : added the rocket silo and 2 weapons


Fri Jun 25, 2010 8:48 pm
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: Crystals + Modules + Weapons
I don't see the weapons...


Sat Jun 26, 2010 6:07 pm
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Joined: Sun Apr 29, 2007 11:31 pm
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Post Re: Crystals + Modules + Weapons
The .ini for modules list the same preset name twice for the closed tomb and rocket silo, when you go to the list it shows the rocket silo with the name closed tomb, the closed tomb module itself doesn't come up on the list. Also, the silo doesn't line up with the corridors properly.


Sat Jun 26, 2010 6:22 pm
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Post Re: Crystals + Modules + Weapons
Sakiskid wrote:
I don't see the weapons...


there suppose to be under weapons the module icon is a crystal

Spoot Knight wrote:
The .ini for modules list the same preset name twice for the closed tomb and rocket silo, when you go to the list it shows the rocket silo with the name closed tomb, the closed tomb module itself doesn't come up on the list. Also, the silo doesn't line up with the corridors properly.


Fixed the name problem (will update very soon), the background for my rocket silo is the same as the vanilla one if you go in to base.rte/scenes/Objects
you would see that i just pasted the background onto mine


Sat Jun 26, 2010 11:11 pm
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Post Re: Crystals + Modules + Weapons
Oh I'm sorry I wasn't clear. Lol I meant weapon pics in the OP


Sat Jun 26, 2010 11:48 pm
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Post Re: Crystals + Modules + Weapons
BrainChild wrote:
Fixed the name problem (will update very soon), the background for my rocket silo is the same as the vanilla one if you go in to base.rte/scenes/Objects
you would see that i just pasted the background onto mine

I don't think you quite understood what I'm trying to say.

Image


Sun Jun 27, 2010 4:15 am
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Post Re: Crystals + Modules + Weapons
The offsets are simply a bit off on the silo.


Sun Jun 27, 2010 9:56 am
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Post Re: Crystals + Modules + Weapons
It's still an inconvienence since the crystal corridors don't align with their silo without the use of exact placement.


Sun Jun 27, 2010 5:20 pm
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Post Re: Crystals + Modules + Weapons
Never said it wasn't.


Sun Jun 27, 2010 8:39 pm
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Post Re: Crystals + Modules + Weapons
Sorry for the inconvenience , I'm trying to fix it but I accidentally deleted some kind of tool bar in my Painshop pro so I'm tying to find the files and reinstall it so that I can fix it

sorry


EDIT : I give up , I tried to fix it but I cant

Is it so bad that I have to remove it Y/N
If you really think it's so bad could someone please fix it

sorry but I just can't
need ideas for something to make


Sun Jun 27, 2010 10:51 pm
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Joined: Fri Apr 30, 2010 2:12 pm
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Post Re: Crystals(Gives Money) + Modules + Weapons
I found them a bit plain, so I glowed them, now I'm using shiny ones.

Just one idea, wild crystal gibs as defense.


Attachments:
ShinyBunkerModules.rar [224.19 KiB]
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Tue Jun 29, 2010 5:23 pm
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Post Re: Crystals(Gives Money) + Modules + Weapons
Naxete wrote:
Just one idea, wild crystal gibs as defense.


As in like a crystal that when destroyed explodes ?
or
As in when you run or touch it it hurts or kills you ?


Tue Jun 29, 2010 5:45 pm
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